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@@ -140,49 +140,43 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
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const u32 bpp{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
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const u32 size_in_bytes{framebuffer.stride * framebuffer.height * bpp};
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const VAddr framebuffer_addr{framebuffer.address};
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- const size_t pixel_stride{framebuffer.stride / bpp};
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-
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- // OpenGL only supports specifying a stride in units of pixels, not bytes, unfortunately
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- ASSERT(pixel_stride * bpp == framebuffer.stride);
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-
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- MortonCopyPixels128(framebuffer.width, framebuffer.height, bpp, 4,
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- Memory::GetPointer(framebuffer.address), gl_framebuffer_data.data(), true);
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-
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- LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%llx(%dx%d), fmt %x", size_in_bytes,
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- framebuffer.address, framebuffer.width, framebuffer.height,
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- (int)framebuffer.pixel_format);
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
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// only allows rows to have a memory alignement of 4.
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ASSERT(framebuffer.stride % 4 == 0);
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- framebuffer_flip_vertical = framebuffer.flip_vertical;
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+ if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
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+ screen_info)) {
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+ // Reset the screen info's display texture to its own permanent texture
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+ screen_info.display_texture = screen_info.texture.resource.handle;
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+ screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
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- // Reset the screen info's display texture to its own permanent texture
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- screen_info.display_texture = screen_info.texture.resource.handle;
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- screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
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+ Rasterizer()->FlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height);
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- Rasterizer()->FlushRegion(framebuffer.address, size_in_bytes);
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+ VideoCore::MortonCopyPixels128(framebuffer.width, framebuffer.height, bpp, 4,
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+ Memory::GetPointer(framebuffer.address),
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+ gl_framebuffer_data.data(), true);
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- state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
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- state.Apply();
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+ state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
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+ state.Apply();
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- glActiveTexture(GL_TEXTURE0);
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- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)framebuffer.stride);
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+ glActiveTexture(GL_TEXTURE0);
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+ glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
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- // Update existing texture
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- // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
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- // they differ from the LCD resolution.
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- // TODO: Applications could theoretically crash Citra here by specifying too large
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- // framebuffer sizes. We should make sure that this cannot happen.
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- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
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- screen_info.texture.gl_format, screen_info.texture.gl_type,
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- gl_framebuffer_data.data());
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+ // Update existing texture
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+ // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
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+ // they differ from the LCD resolution.
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+ // TODO: Applications could theoretically crash yuzu here by specifying too large
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+ // framebuffer sizes. We should make sure that this cannot happen.
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+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
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+ screen_info.texture.gl_format, screen_info.texture.gl_type,
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+ gl_framebuffer_data.data());
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- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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- state.texture_units[0].texture_2d = 0;
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- state.Apply();
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+ state.texture_units[0].texture_2d = 0;
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+ state.Apply();
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+ }
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}
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/**
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