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gl_shader_decompiler: Remove unnecessary const from return values

This adds nothing from a behavioral point of view, and can inhibit the
move constructor/RVO
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Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

+ 2 - 2
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -216,7 +216,7 @@ public:
     }
 
     /// Returns a GLSL string representing the current state of the register
-    const std::string GetActiveString() {
+    std::string GetActiveString() {
         declr_type.insert(active_type);
         return GetPrefixString(active_type) + std::to_string(index) + '_' + suffix;
     }
@@ -518,7 +518,7 @@ public:
 
 private:
     /// Build GLSL conversion function, e.g. floatBitsToInt, intBitsToFloat, etc.
-    const std::string GetGLSLConversionFunc(GLSLRegister::Type src, GLSLRegister::Type dest) const {
+    std::string GetGLSLConversionFunc(GLSLRegister::Type src, GLSLRegister::Type dest) const {
         const std::string src_type = GLSLRegister::GetTypeString(src);
         std::string dest_type = GLSLRegister::GetTypeString(dest);
         dest_type[0] = toupper(dest_type[0]);