|
|
@@ -118,8 +118,8 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
|
|
|
|
|
value = [&]() {
|
|
|
switch (instr.conversion.f2i.rounding) {
|
|
|
- case Tegra::Shader::F2iRoundingOp::None:
|
|
|
- return value;
|
|
|
+ case Tegra::Shader::F2iRoundingOp::RoundEven:
|
|
|
+ return Operation(OperationCode::FRoundEven, PRECISE, value);
|
|
|
case Tegra::Shader::F2iRoundingOp::Floor:
|
|
|
return Operation(OperationCode::FFloor, PRECISE, value);
|
|
|
case Tegra::Shader::F2iRoundingOp::Ceil:
|
|
|
@@ -146,4 +146,4 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
|
|
return pc;
|
|
|
}
|
|
|
|
|
|
-} // namespace VideoCommon::Shader
|
|
|
+} // namespace VideoCommon::Shader
|