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configure_graphics: reword GLASM option

Change wording to explain that GLASM is actually short for Assembly Shaders
Vamsi Krishna 5 лет назад
Родитель
Сommit
c05bbf375d
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      src/yuzu/configuration/configure_graphics.cpp

+ 1 - 1
src/yuzu/configuration/configure_graphics.cpp

@@ -31,7 +31,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
     }
     }
 
 
     ui->backend->addItem(QStringLiteral("GLSL"));
     ui->backend->addItem(QStringLiteral("GLSL"));
-    ui->backend->addItem(tr("GLASM (NVIDIA Only)"));
+    ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
     ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)"));
     ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)"));
 
 
     SetupPerGameUI();
     SetupPerGameUI();