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@@ -111,19 +111,19 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device,
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VideoCommon::Shader::CompilerSettings compiler_settings,
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VideoCommon::Shader::CompilerSettings compiler_settings,
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const VideoCommon::Shader::Registry& registry,
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const VideoCommon::Shader::Registry& registry,
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VAddr cpu_addr) {
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VAddr cpu_addr) {
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- auto p = std::make_unique<WorkerParams>();
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- p->backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL;
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- p->device = &device;
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- p->shader_type = shader_type;
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- p->uid = uid;
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- p->code = std::move(code);
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- p->code_b = std::move(code_b);
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- p->main_offset = main_offset;
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- p->compiler_settings = compiler_settings;
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- p->registry = ®istry;
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- p->cpu_address = cpu_addr;
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+ auto params = std::make_unique<WorkerParams>();
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+ params->backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL;
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+ params->device = &device;
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+ params->shader_type = shader_type;
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+ params->uid = uid;
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+ params->code = std::move(code);
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+ params->code_b = std::move(code_b);
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+ params->main_offset = main_offset;
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+ params->compiler_settings = compiler_settings;
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+ params->registry = ®istry;
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+ params->cpu_address = cpu_addr;
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std::unique_lock lock(queue_mutex);
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std::unique_lock lock(queue_mutex);
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- pending_queue.push(std::move(p));
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+ pending_queue.push(std::move(params));
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cv.notify_one();
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cv.notify_one();
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}
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}
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@@ -133,19 +133,19 @@ void AsyncShaders::QueueVulkanShader(
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std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders,
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std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders,
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Vulkan::FixedPipelineState fixed_state) {
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Vulkan::FixedPipelineState fixed_state) {
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- auto p = std::make_unique<WorkerParams>();
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+ auto params = std::make_unique<WorkerParams>();
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- p->backend = Backend::Vulkan;
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- p->pp_cache = pp_cache;
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- p->bindings = bindings;
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- p->program = program;
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- p->renderpass_params = renderpass_params;
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- p->padding = padding;
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- p->shaders = shaders;
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- p->fixed_state = fixed_state;
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+ params->backend = Backend::Vulkan;
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+ params->pp_cache = pp_cache;
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+ params->bindings = bindings;
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+ params->program = program;
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+ params->renderpass_params = renderpass_params;
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+ params->padding = padding;
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+ params->shaders = shaders;
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+ params->fixed_state = fixed_state;
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std::unique_lock lock(queue_mutex);
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std::unique_lock lock(queue_mutex);
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- pending_queue.push(std::move(p));
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+ pending_queue.push(std::move(params));
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cv.notify_one();
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cv.notify_one();
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}
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}
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@@ -162,7 +162,6 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
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if (!HasWorkQueued()) {
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if (!HasWorkQueued()) {
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continue;
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continue;
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}
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}
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-
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// Another thread beat us, just unlock and wait for the next load
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// Another thread beat us, just unlock and wait for the next load
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if (pending_queue.empty()) {
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if (pending_queue.empty()) {
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continue;
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continue;
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@@ -186,8 +185,6 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
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result.code = std::move(work->code);
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result.code = std::move(work->code);
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result.code_b = std::move(work->code_b);
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result.code_b = std::move(work->code_b);
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result.shader_type = work->shader_type;
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result.shader_type = work->shader_type;
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- // LOG_CRITICAL(Render_Vulkan, "Shader hast been Compiled \t0x{:016X} id {}",
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- // result.uid, id);
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if (work->backend == Backend::OpenGL) {
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if (work->backend == Backend::OpenGL) {
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result.program.opengl = std::move(program->source_program);
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result.program.opengl = std::move(program->source_program);
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@@ -208,40 +205,15 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
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.fixed_state = work->fixed_state,
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.fixed_state = work->fixed_state,
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};
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};
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- {
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- std::unique_lock find_lock{completed_mutex};
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- for (size_t i = 0; i < finished_work.size(); ++i) {
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- // This loop deletes duplicate pipelines in finished_work
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- // in favor of the pipeline about to be created
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-
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- if (finished_work[i].pipeline &&
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- finished_work[i].pipeline->GetCacheKey().Hash() == params_key.Hash()) {
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- LOG_CRITICAL(Render_Vulkan,
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- "Pipeliene was already here \t0x{:016X} matches 0x{:016X} ",
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- params_key.Hash(),
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- finished_work[i].pipeline->GetCacheKey().Hash());
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- finished_work.erase(finished_work.begin() + i);
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- }
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- }
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- find_lock.unlock();
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- }
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-
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auto pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>(
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auto pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>(
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work->pp_cache->GetDevice(), work->pp_cache->GetScheduler(),
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work->pp_cache->GetDevice(), work->pp_cache->GetScheduler(),
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work->pp_cache->GetDescriptorPool(), work->pp_cache->GetUpdateDescriptorQueue(),
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work->pp_cache->GetDescriptorPool(), work->pp_cache->GetUpdateDescriptorQueue(),
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work->pp_cache->GetRenderpassCache(), params_key, work->bindings, work->program);
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work->pp_cache->GetRenderpassCache(), params_key, work->bindings, work->program);
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- {
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- std::unique_lock complete_lock(completed_mutex);
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- Result result{
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- .backend = Backend::Vulkan,
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- .pipeline = std::move(pipeline),
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- };
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- finished_work.push_back(std::move(result));
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- complete_lock.unlock();
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- }
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+ work->pp_cache->EmplacePipeline(std::move(pipeline));
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+ work.reset();
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}
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}
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- // Give a chance for another thread to get work. Lessens duplicates
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+ // Give a chance for another thread to get work.
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std::this_thread::yield();
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std::this_thread::yield();
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}
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}
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}
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}
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