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qt/game_list: Remove redundant base class constructor from initializer list

This is called automatically anyways.
Lioncash 8 лет назад
Родитель
Сommit
be53097577
1 измененных файлов с 1 добавлено и 3 удалено
  1. 1 3
      src/yuzu/game_list_p.h

+ 1 - 3
src/yuzu/game_list_p.h

@@ -39,7 +39,6 @@ public:
  * If this class receives valid SMDH data, it will also display game icons and titles.
  * If this class receives valid SMDH data, it will also display game icons and titles.
  */
  */
 class GameListItemPath : public GameListItem {
 class GameListItemPath : public GameListItem {
-
 public:
 public:
     static const int FullPathRole = Qt::UserRole + 1;
     static const int FullPathRole = Qt::UserRole + 1;
     static const int TitleRole = Qt::UserRole + 2;
     static const int TitleRole = Qt::UserRole + 2;
@@ -48,8 +47,7 @@ public:
 
 
     GameListItemPath() = default;
     GameListItemPath() = default;
     GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
     GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
-                     const QString& game_name, const QString& game_type, u64 program_id)
-        : GameListItem() {
+                     const QString& game_name, const QString& game_type, u64 program_id) {
         setData(game_path, FullPathRole);
         setData(game_path, FullPathRole);
         setData(game_name, TitleRole);
         setData(game_name, TitleRole);
         setData(qulonglong(program_id), ProgramIdRole);
         setData(qulonglong(program_id), ProgramIdRole);