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@@ -1,42 +1,56 @@
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-# Generate cpp with Git revision from template
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-# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
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-set(REPO_NAME "")
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-set(BUILD_VERSION "0")
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-if ($ENV{CI})
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- if ($ENV{TRAVIS})
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- set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
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- set(BUILD_TAG $ENV{TRAVIS_TAG})
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- elseif($ENV{APPVEYOR})
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- set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
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- set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
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- endif()
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- # regex capture the string nightly or canary into CMAKE_MATCH_1
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- string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
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- if (${CMAKE_MATCH_COUNT} GREATER 0)
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- # capitalize the first letter of each word in the repo name.
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- string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
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- foreach(WORD ${REPO_NAME_LIST})
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- string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
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- string(SUBSTRING ${WORD} 1 -1 REMAINDER)
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- string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
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- set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
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- endforeach()
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- if (BUILD_TAG)
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- string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
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- if (${CMAKE_MATCH_COUNT} GREATER 0)
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- set(BUILD_VERSION ${CMAKE_MATCH_1})
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- endif()
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- if (BUILD_VERSION)
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- # This leaves a trailing space on the last word, but we actually want that
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- # because of how it's styled in the title bar.
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- set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
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- else()
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- set(BUILD_FULLNAME "")
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- endif()
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- endif()
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- endif()
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-endif()
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-configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY)
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+# Add a custom command to generate a new shader_cache_version hash when any of the following files change
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+# NOTE: This is an approximation of what files affect shader generation, its possible something else
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+# could affect the result, but much more unlikely than the following files. Keeping a list of files
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+# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
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+set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
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+add_custom_command(OUTPUT scm_rev.cpp
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+ COMMAND cmake -DSRC_DIR="${CMAKE_SOURCE_DIR}" -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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+ DEPENDS
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+ # WARNING! It was too much work to try and make a common location for this list,
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+ # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
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+ "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
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+ "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
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+ "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
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+ "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
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+ "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
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+ "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
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+ "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
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+ "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
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+ "${VIDEO_CORE}/shader/decode/arithmetic.cpp"
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+ "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
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+ "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
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+ "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
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+ "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
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+ "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
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+ "${VIDEO_CORE}/shader/decode/bfe.cpp"
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+ "${VIDEO_CORE}/shader/decode/bfi.cpp"
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+ "${VIDEO_CORE}/shader/decode/conversion.cpp"
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+ "${VIDEO_CORE}/shader/decode/ffma.cpp"
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+ "${VIDEO_CORE}/shader/decode/float_set.cpp"
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+ "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
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+ "${VIDEO_CORE}/shader/decode/half_set.cpp"
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+ "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
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+ "${VIDEO_CORE}/shader/decode/hfma2.cpp"
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+ "${VIDEO_CORE}/shader/decode/integer_set.cpp"
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+ "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
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+ "${VIDEO_CORE}/shader/decode/memory.cpp"
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+ "${VIDEO_CORE}/shader/decode/other.cpp"
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+ "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
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+ "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
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+ "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
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+ "${VIDEO_CORE}/shader/decode/shift.cpp"
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+ "${VIDEO_CORE}/shader/decode/video.cpp"
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+ "${VIDEO_CORE}/shader/decode/xmad.cpp"
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+ "${VIDEO_CORE}/shader/decode.cpp"
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+ "${VIDEO_CORE}/shader/shader_ir.cpp"
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+ "${VIDEO_CORE}/shader/shader_ir.h"
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+ "${VIDEO_CORE}/shader/track.cpp"
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+ # and also check that the scm_rev files haven't changed
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+ "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
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+ "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
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+ # technically we should regenerate if the git version changed, but its not worth the effort imo
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+ "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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+)
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add_library(common STATIC
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alignment.h
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