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@@ -1,64 +0,0 @@
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-// Copyright 2018 yuzu emulator team
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-// Licensed under GPLv2 or any later version
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-// Refer to the license.txt file included.
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-
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-#include "common/assert.h"
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-#include "core/hle/kernel/condition_variable.h"
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-#include "core/hle/kernel/errors.h"
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-#include "core/hle/kernel/kernel.h"
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-#include "core/hle/kernel/object_address_table.h"
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-#include "core/hle/kernel/thread.h"
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-
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-namespace Kernel {
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-
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-ConditionVariable::ConditionVariable() {}
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-ConditionVariable::~ConditionVariable() {}
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-
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-ResultVal<SharedPtr<ConditionVariable>> ConditionVariable::Create(VAddr guest_addr,
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- std::string name) {
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- SharedPtr<ConditionVariable> condition_variable(new ConditionVariable);
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-
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- condition_variable->name = std::move(name);
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- condition_variable->guest_addr = guest_addr;
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- condition_variable->mutex_addr = 0;
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-
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- // Condition variables are referenced by guest address, so track this in the kernel
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- g_object_address_table.Insert(guest_addr, condition_variable);
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-
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- return MakeResult<SharedPtr<ConditionVariable>>(std::move(condition_variable));
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-}
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-
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-bool ConditionVariable::ShouldWait(Thread* thread) const {
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- return GetAvailableCount() <= 0;
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-}
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-
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-void ConditionVariable::Acquire(Thread* thread) {
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- if (GetAvailableCount() <= 0)
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- return;
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-
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- SetAvailableCount(GetAvailableCount() - 1);
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-}
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-
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-ResultCode ConditionVariable::Release(s32 target) {
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- if (target == -1) {
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- // When -1, wake up all waiting threads
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- SetAvailableCount(static_cast<s32>(GetWaitingThreads().size()));
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- WakeupAllWaitingThreads();
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- } else {
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- // Otherwise, wake up just a single thread
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- SetAvailableCount(target);
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- WakeupWaitingThread(GetHighestPriorityReadyThread());
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- }
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-
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- return RESULT_SUCCESS;
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-}
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-
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-s32 ConditionVariable::GetAvailableCount() const {
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- return Memory::Read32(guest_addr);
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-}
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-
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-void ConditionVariable::SetAvailableCount(s32 value) const {
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- Memory::Write32(guest_addr, value);
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-}
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-
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-} // namespace Kernel
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