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VideoCore/Shader: Add constness to methods

Yuri Kunde Schlesner 9 лет назад
Родитель
Сommit
bd82cffd0b
2 измененных файлов с 4 добавлено и 4 удалено
  1. 2 2
      src/video_core/shader/shader.cpp
  2. 2 2
      src/video_core/shader/shader.h

+ 2 - 2
src/video_core/shader/shader.cpp

@@ -120,7 +120,7 @@ void ShaderSetup::Setup() {
 
 
 MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
 MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
 
 
-void ShaderSetup::Run(UnitState& state, unsigned int entry_point) {
+void ShaderSetup::Run(UnitState& state, unsigned int entry_point) const {
     ASSERT(entry_point < 1024);
     ASSERT(entry_point < 1024);
 
 
     MICROPROFILE_SCOPE(GPU_Shader);
     MICROPROFILE_SCOPE(GPU_Shader);
@@ -139,7 +139,7 @@ void ShaderSetup::Run(UnitState& state, unsigned int entry_point) {
 }
 }
 
 
 DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes,
 DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes,
-                                              unsigned int entry_point) {
+                                              unsigned int entry_point) const {
     ASSERT(entry_point < 1024);
     ASSERT(entry_point < 1024);
 
 
     UnitState state;
     UnitState state;

+ 2 - 2
src/video_core/shader/shader.h

@@ -191,7 +191,7 @@ struct ShaderSetup {
      * Runs the currently setup shader
      * Runs the currently setup shader
      * @param state Shader unit state, must be setup per shader and per shader unit
      * @param state Shader unit state, must be setup per shader and per shader unit
      */
      */
-    void Run(UnitState& state, unsigned int entry_point);
+    void Run(UnitState& state, unsigned int entry_point) const;
 
 
     /**
     /**
      * Produce debug information based on the given shader and input vertex
      * Produce debug information based on the given shader and input vertex
@@ -201,7 +201,7 @@ struct ShaderSetup {
      * @return Debug information for this shader with regards to the given vertex
      * @return Debug information for this shader with regards to the given vertex
      */
      */
     DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
     DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
-                                     unsigned int entry_point);
+                                     unsigned int entry_point) const;
 };
 };
 
 
 } // namespace Shader
 } // namespace Shader