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TAS: Increase accuracy of Stick inputs

MonsterDruide1 3 лет назад
Родитель
Сommit
bc4126acd7
1 измененных файлов с 7 добавлено и 0 удалено
  1. 7 0
      src/core/hid/emulated_controller.cpp

+ 7 - 0
src/core/hid/emulated_controller.cpp

@@ -210,6 +210,13 @@ void EmulatedController::LoadTASParams() {
     tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
     tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
     tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
+
+    // set to optimal stick to avoid sanitizing the stick and tweaking the coordinates
+    // making sure they play back in the game as originally written down in the script file
+    tas_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
+    tas_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
+    tas_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
+    tas_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
 }
 
 void EmulatedController::LoadVirtualGamepadParams() {