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gl_shader_cache: Address CI issues

ReinUsesLisp 7 лет назад
Родитель
Сommit
bbecd13697

+ 2 - 1
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -102,7 +102,7 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
     }
 }
 
-constexpr ProgramType GetProgramType(Maxwell::ShaderProgram program) {
+ProgramType GetProgramType(Maxwell::ShaderProgram program) {
     switch (program) {
     case Maxwell::ShaderProgram::VertexA:
         return ProgramType::VertexA;
@@ -118,6 +118,7 @@ constexpr ProgramType GetProgramType(Maxwell::ShaderProgram program) {
         return ProgramType::Fragment;
     }
     UNREACHABLE();
+    return {};
 }
 
 /// Calculates the size of a program stream

+ 1 - 2
src/video_core/renderer_opengl/gl_shader_gen.cpp

@@ -81,8 +81,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
 )";
 
     const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
-    ProgramResult program =
-        Decompile(device, program_ir, ProgramType::Geometry, "geometry");
+    ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
     out += program.first;
 
     out += R"(