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@@ -188,6 +188,43 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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}
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}
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}
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}
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+/// Arbitrate the highest priority thread that is waiting
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+Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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+ Handle highest_priority_thread = 0;
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+ s32 priority = THREADPRIO_LOWEST;
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+
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+ // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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+ for (const auto& handle : g_thread_queue) {
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+
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+ // TODO(bunnei): Verify arbiter address...
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+ if (!VerifyWait(handle, WAITTYPE_ARB, arbiter))
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+ continue;
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+
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+ Thread* thread = g_object_pool.GetFast<Thread>(handle);
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+ if(thread->current_priority <= priority) {
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+ highest_priority_thread = handle;
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+ priority = thread->current_priority;
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+ }
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+ }
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+ // If a thread was arbitrated, resume it
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+ if (0 != highest_priority_thread)
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+ ResumeThreadFromWait(highest_priority_thread);
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+
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+ return highest_priority_thread;
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+}
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+
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+/// Arbitrate all threads currently waiting
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+void ArbitrateAllThreads(u32 arbiter, u32 address) {
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+
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+ // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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+ for (const auto& handle : g_thread_queue) {
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+
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+ // TODO(bunnei): Verify arbiter address...
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+ if (VerifyWait(handle, WAITTYPE_ARB, arbiter))
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+ ResumeThreadFromWait(handle);
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+ }
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+}
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+
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/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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void CallThread(Thread* t) {
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void CallThread(Thread* t) {
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// Stop waiting
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// Stop waiting
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