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Garbage Collection: enable as default, eliminate option.

Fernando Sahmkow %!s(int64=5) %!d(string=hai) anos
pai
achega
ba82bb359b

+ 0 - 2
src/common/settings.cpp

@@ -59,7 +59,6 @@ void LogSettings() {
     log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
     log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
     log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
-    log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
     log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
     log_setting("Audio_OutputEngine", values.sink_id.GetValue());
     log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
@@ -143,7 +142,6 @@ void RestoreGlobalState(bool is_powered_on) {
     values.shader_backend.SetGlobal(true);
     values.use_asynchronous_shaders.SetGlobal(true);
     values.use_fast_gpu_time.SetGlobal(true);
-    values.use_caches_gc.SetGlobal(true);
     values.bg_red.SetGlobal(true);
     values.bg_green.SetGlobal(true);
     values.bg_blue.SetGlobal(true);

+ 0 - 1
src/common/settings.h

@@ -475,7 +475,6 @@ struct Values {
                                                 ShaderBackend::SPIRV, "shader_backend"};
     Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
     Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
-    Setting<bool> use_caches_gc{false, "use_caches_gc"};
 
     Setting<u8> bg_red{0, "bg_red"};
     Setting<u8> bg_green{0, "bg_green"};

+ 1 - 1
src/video_core/buffer_cache/buffer_cache.h

@@ -486,7 +486,7 @@ void BufferCache<P>::TickFrame() {
     const bool skip_preferred = hits * 256 < shots * 251;
     uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
 
-    if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
+    if (total_used_memory >= EXPECTED_MEMORY) {
         RunGarbageCollector();
     }
     ++frame_tick;

+ 1 - 2
src/video_core/texture_cache/texture_cache.h

@@ -5,7 +5,6 @@
 #pragma once
 
 #include "common/alignment.h"
-#include "common/settings.h"
 #include "video_core/dirty_flags.h"
 #include "video_core/texture_cache/samples_helper.h"
 #include "video_core/texture_cache/texture_cache_base.h"
@@ -93,7 +92,7 @@ void TextureCache<P>::RunGarbageCollector() {
 
 template <class P>
 void TextureCache<P>::TickFrame() {
-    if (Settings::values.use_caches_gc.GetValue() && total_used_memory > minimum_memory) {
+    if (total_used_memory > minimum_memory) {
         RunGarbageCollector();
     }
     sentenced_images.Tick();

+ 0 - 2
src/yuzu/configuration/config.cpp

@@ -818,7 +818,6 @@ void Config::ReadRendererValues() {
     ReadGlobalSetting(Settings::values.shader_backend);
     ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
     ReadGlobalSetting(Settings::values.use_fast_gpu_time);
-    ReadGlobalSetting(Settings::values.use_caches_gc);
     ReadGlobalSetting(Settings::values.bg_red);
     ReadGlobalSetting(Settings::values.bg_green);
     ReadGlobalSetting(Settings::values.bg_blue);
@@ -1359,7 +1358,6 @@ void Config::SaveRendererValues() {
                  Settings::values.shader_backend.UsingGlobal());
     WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
     WriteGlobalSetting(Settings::values.use_fast_gpu_time);
-    WriteGlobalSetting(Settings::values.use_caches_gc);
     WriteGlobalSetting(Settings::values.bg_red);
     WriteGlobalSetting(Settings::values.bg_green);
     WriteGlobalSetting(Settings::values.bg_blue);

+ 0 - 6
src/yuzu/configuration/configure_graphics_advanced.cpp

@@ -28,7 +28,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
 
     ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
     ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
-    ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
     ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
 
     if (Settings::IsConfiguringGlobal()) {
@@ -55,8 +54,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
                                              ui->use_asynchronous_shaders,
                                              use_asynchronous_shaders);
-    ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc,
-                                             use_caches_gc);
     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
                                              ui->use_fast_gpu_time, use_fast_gpu_time);
 }
@@ -81,7 +78,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
         ui->use_asynchronous_shaders->setEnabled(
             Settings::values.use_asynchronous_shaders.UsingGlobal());
         ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
-        ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal());
         ui->anisotropic_filtering_combobox->setEnabled(
             Settings::values.max_anisotropy.UsingGlobal());
 
@@ -94,8 +90,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
                                             use_asynchronous_shaders);
     ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
                                             Settings::values.use_fast_gpu_time, use_fast_gpu_time);
-    ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc,
-                                            use_caches_gc);
     ConfigurationShared::SetColoredComboBox(
         ui->gpu_accuracy, ui->label_gpu_accuracy,
         static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));

+ 0 - 1
src/yuzu/configuration/configure_graphics_advanced.h

@@ -37,5 +37,4 @@ private:
     ConfigurationShared::CheckState use_vsync;
     ConfigurationShared::CheckState use_asynchronous_shaders;
     ConfigurationShared::CheckState use_fast_gpu_time;
-    ConfigurationShared::CheckState use_caches_gc;
 };

+ 0 - 10
src/yuzu/configuration/configure_graphics_advanced.ui

@@ -96,16 +96,6 @@
           </property>
          </widget>
         </item>
-        <item>
-         <widget class="QCheckBox" name="use_caches_gc">
-          <property name="toolTip">
-           <string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
-          </property>
-          <property name="text">
-           <string>Enable GPU cache garbage collection (experimental)</string>
-          </property>
-         </widget>
-        </item>
         <item>
          <widget class="QWidget" name="af_layout" native="true">
           <layout class="QHBoxLayout" name="horizontalLayout_1">

+ 0 - 1
src/yuzu_cmd/config.cpp

@@ -468,7 +468,6 @@ void Config::ReadValues() {
     ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
     ReadSetting("Renderer", Settings::values.accelerate_astc);
     ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
-    ReadSetting("Renderer", Settings::values.use_caches_gc);
 
     ReadSetting("Renderer", Settings::values.bg_red);
     ReadSetting("Renderer", Settings::values.bg_green);