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@@ -4,8 +4,12 @@
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#pragma once
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+#include <string>
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+#include <vector>
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+
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#include "common/common_types.h"
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+#include "core/core.h"
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#include "core/mem_map.h"
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#include "core/hle/kernel/kernel.h"
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@@ -48,6 +52,56 @@ enum WaitType {
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namespace Kernel {
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+class Thread : public Kernel::Object {
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+public:
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+ std::string GetName() const override { return name; }
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+ std::string GetTypeName() const override { return "Thread"; }
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+
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+ static const HandleType HANDLE_TYPE = HandleType::Thread;
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+ HandleType GetHandleType() const override { return HANDLE_TYPE; }
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+
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+ inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
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+ inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
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+ inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
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+ inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
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+ inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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+ inline bool IsIdle() const { return idle; }
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+
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+ ResultVal<bool> WaitSynchronization() override;
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+
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+ Core::ThreadContext context;
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+
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+ u32 thread_id;
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+
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+ u32 status;
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+ u32 entry_point;
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+ u32 stack_top;
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+ u32 stack_size;
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+
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+ s32 initial_priority;
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+ s32 current_priority;
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+
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+ s32 processor_id;
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+
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+ WaitType wait_type;
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+ Handle wait_handle;
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+ VAddr wait_address;
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+
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+ std::vector<Handle> waiting_threads;
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+
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+ std::string name;
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+
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+ /// Whether this thread is intended to never actually be executed, i.e. always idle
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+ bool idle = false;
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+
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+private:
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+ // TODO(yuriks) Temporary until the creation logic can be moved into a static function
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+ friend Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
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+ s32 processor_id, u32 stack_top, int stack_size);
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+
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+ Thread() = default;
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+};
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+
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/// Creates a new thread - wrapper for external user
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Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
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u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
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@@ -78,6 +132,9 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
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/// Arbitrate all threads currently waiting...
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void ArbitrateAllThreads(u32 arbiter, u32 address);
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+/// Gets the current thread
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+Thread* GetCurrentThread();
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+
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/// Gets the current thread handle
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Handle GetCurrentThreadHandle();
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