Jelajahi Sumber

Allow focus only when in popout mode

Only allow manually setting focus to the rendering widget when in Single Window mode. Apply this behavior to when changing the mode while an app is running.
Daniel Lundqvist 11 tahun lalu
induk
melakukan
ba4ca041f4
2 mengubah file dengan 10 tambahan dan 4 penghapusan
  1. 0 3
      src/citra_qt/bootmanager.cpp
  2. 10 1
      src/citra_qt/main.cpp

+ 0 - 3
src/citra_qt/bootmanager.cpp

@@ -123,9 +123,6 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
     std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
     setWindowTitle(QString::fromStdString(window_title));
 
-    // Allow manually setting focus to the widget.
-    setFocusPolicy(Qt::ClickFocus);
-
     keyboard_id = KeyMap::NewDeviceId();
     ReloadSetKeymaps();
 

+ 10 - 1
src/citra_qt/main.cpp

@@ -170,7 +170,13 @@ void GMainWindow::BootGame(std::string filename)
     render_window->GetEmuThread().start();
 
     render_window->show();
-    render_window->setFocus();
+
+    // Allow manually setting focus to the render widget if not using popout mode.
+    if (!ui.action_Popout_Window_Mode->isChecked()) {
+        render_window->setFocusPolicy(Qt::ClickFocus);
+        render_window->setFocus();
+    }
+
     OnStartGame();
 }
 
@@ -231,12 +237,15 @@ void GMainWindow::ToggleWindowMode()
         render_window->setParent(nullptr);
         render_window->setVisible(true);
         render_window->RestoreGeometry();
+        render_window->setFocusPolicy(Qt::NoFocus);
     }
     else if (!enable && render_window->parent() == nullptr)
     {
         render_window->BackupGeometry();
         ui.horizontalLayout->addWidget(render_window);
         render_window->setVisible(true);
+        render_window->setFocusPolicy(Qt::ClickFocus);
+        render_window->setFocus();
     }
 }