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video_core: Disable anisotropic filtering for samplers with depth compare

Wollnashorn преди 3 години
родител
ревизия
b9bba3ac89
променени са 1 файла, в които са добавени 3 реда и са изтрити 2 реда
  1. 3 2
      src/video_core/textures/texture.cpp

+ 3 - 2
src/video_core/textures/texture.cpp

@@ -62,8 +62,9 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
 }
 
 float TSCEntry::MaxAnisotropy() const noexcept {
-    if (max_anisotropy == 0 && (mipmap_filter != TextureMipmapFilter::Linear &&
-                                !Settings::values.use_aggressive_anisotropic_filtering)) {
+    if (max_anisotropy == 0 && (depth_compare_enabled.Value() ||
+                                (mipmap_filter != TextureMipmapFilter::Linear &&
+                                 !Settings::values.use_aggressive_anisotropic_filtering))) {
         return 1.0f;
     }
     const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();