Procházet zdrojové kódy

network: Use lower timeout for enet_host_service

This allows us to have a 10x higher throughput of packets by using a much shorter waiting time.
FearlessTobi před 3 roky
rodič
revize
b961b385c3
2 změnil soubory, kde provedl 2 přidání a 2 odebrání
  1. 1 1
      src/network/room.cpp
  2. 1 1
      src/network/room_member.cpp

+ 1 - 1
src/network/room.cpp

@@ -234,7 +234,7 @@ public:
 void Room::RoomImpl::ServerLoop() {
     while (state != State::Closed) {
         ENetEvent event;
-        if (enet_host_service(server, &event, 50) > 0) {
+        if (enet_host_service(server, &event, 5) > 0) {
             switch (event.type) {
             case ENET_EVENT_TYPE_RECEIVE:
                 switch (event.packet->data[0]) {

+ 1 - 1
src/network/room_member.cpp

@@ -159,7 +159,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
     while (IsConnected()) {
         std::lock_guard lock(network_mutex);
         ENetEvent event;
-        if (enet_host_service(client, &event, 100) > 0) {
+        if (enet_host_service(client, &event, 5) > 0) {
             switch (event.type) {
             case ENET_EVENT_TYPE_RECEIVE:
                 switch (event.packet->data[0]) {