Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
@@ -65,7 +65,7 @@ private:
LOG_WARNING(Service_NIFM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
- rb.Push<u32>(3);
+ rb.Push<u32>(0);
}
void GetResult(Kernel::HLERequestContext& ctx) {