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Merge pull request #11316 from FernandoS27/stop-premature-christmas-decorating

Shader Recompiler: implement textureGrad 3D
liamwhite 2 yıl önce
ebeveyn
işleme
b8bab551a4

+ 19 - 4
src/shader_recompiler/backend/glasm/emit_glasm_image.cpp

@@ -558,12 +558,15 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
                        const IR::Value& coord, const IR::Value& derivatives,
                        const IR::Value& offset, const IR::Value& lod_clamp) {
     const auto info{inst.Flags<IR::TextureInstInfo>()};
-    ScopedRegister dpdx, dpdy;
+    ScopedRegister dpdx, dpdy, coords;
     const bool multi_component{info.num_derivates > 1 || info.has_lod_clamp};
     if (multi_component) {
         // Allocate this early to avoid aliasing other registers
         dpdx = ScopedRegister{ctx.reg_alloc};
         dpdy = ScopedRegister{ctx.reg_alloc};
+        if (info.num_derivates >= 3) {
+            coords = ScopedRegister{ctx.reg_alloc};
+        }
     }
     const auto sparse_inst{PrepareSparse(inst)};
     const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
@@ -580,15 +583,27 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
                 "MOV.F {}.y,{}.w;",
                 dpdx.reg, derivatives_vec, dpdx.reg, derivatives_vec, dpdy.reg, derivatives_vec,
                 dpdy.reg, derivatives_vec);
+        Register final_coord;
+        if (info.num_derivates >= 3) {
+            ctx.Add("MOV.F {}.z,{}.x;"
+                    "MOV.F {}.z,{}.y;",
+                    dpdx.reg, coord_vec, dpdy.reg, coord_vec);
+            ctx.Add("MOV.F {}.x,0;"
+                    "MOV.F {}.y,0;",
+                    "MOV.F {}.z,0;", coords.reg, coords.reg, coords.reg);
+            final_coord = coords.reg;
+        } else {
+            final_coord = coord_vec;
+        }
         if (info.has_lod_clamp) {
             const ScalarF32 lod_clamp_value{ctx.reg_alloc.Consume(lod_clamp)};
             ctx.Add("MOV.F {}.w,{};"
                     "TXD.F.LODCLAMP{} {},{},{},{},{},{}{};",
-                    dpdy.reg, lod_clamp_value, sparse_mod, ret, coord_vec, dpdx.reg, dpdy.reg,
+                    dpdy.reg, lod_clamp_value, sparse_mod, ret, final_coord, dpdx.reg, dpdy.reg,
                     texture, type, offset_vec);
         } else {
-            ctx.Add("TXD.F{} {},{},{},{},{},{}{};", sparse_mod, ret, coord_vec, dpdx.reg, dpdy.reg,
-                    texture, type, offset_vec);
+            ctx.Add("TXD.F{} {},{},{},{},{},{}{};", sparse_mod, ret, final_coord, dpdx.reg,
+                    dpdy.reg, texture, type, offset_vec);
         }
     } else {
         ctx.Add("TXD.F{} {},{},{}.x,{}.y,{},{}{};", sparse_mod, ret, coord_vec, derivatives_vec,

+ 7 - 1
src/shader_recompiler/backend/glsl/emit_glsl_image.cpp

@@ -548,7 +548,7 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
     if (sparse_inst) {
         throw NotImplementedException("EmitImageGradient Sparse");
     }
-    if (!offset.IsEmpty()) {
+    if (!offset.IsEmpty() && info.num_derivates <= 2) {
         throw NotImplementedException("EmitImageGradient offset");
     }
     const auto texture{Texture(ctx, info, index)};
@@ -556,6 +556,12 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
     const bool multi_component{info.num_derivates > 1 || info.has_lod_clamp};
     const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)};
     if (multi_component) {
+        if (info.num_derivates >= 3) {
+            const auto offset_vec{ctx.var_alloc.Consume(offset)};
+            ctx.Add("{}=textureGrad({},{},vec3({}.xz, {}.x),vec3({}.yz, {}.y));", texel, texture,
+                    coords, derivatives_vec, offset_vec, derivatives_vec, offset_vec);
+            return;
+        }
         ctx.Add("{}=textureGrad({},{},vec2({}.xz),vec2({}.yz));", texel, texture, coords,
                 derivatives_vec, derivatives_vec);
     } else {

+ 1 - 0
src/shader_recompiler/frontend/ir/modifiers.h

@@ -42,6 +42,7 @@ union TextureInstInfo {
     BitField<23, 2, u32> gather_component;
     BitField<25, 2, u32> num_derivates;
     BitField<27, 3, ImageFormat> image_format;
+    BitField<30, 1, u32> ndv_is_active;
 };
 static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
 

+ 1 - 1
src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp

@@ -19,7 +19,7 @@ void TranslatorVisitor::FSWZADD(u64 insn) {
     } const fswzadd{insn};
 
     if (fswzadd.ndv != 0) {
-        throw NotImplementedException("FSWZADD NDV");
+        LOG_WARNING(Shader, "(STUBBED) FSWZADD - NDV mode");
     }
 
     const IR::F32 src_a{GetFloatReg8(insn)};

+ 4 - 2
src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp

@@ -16,8 +16,10 @@ void MOV(TranslatorVisitor& v, u64 insn, const IR::U32& src, bool is_mov32i = fa
         BitField<12, 4, u64> mov32i_mask;
     } const mov{insn};
 
-    if ((is_mov32i ? mov.mov32i_mask : mov.mask) != 0xf) {
-        throw NotImplementedException("Non-full move mask");
+    u64 mask = is_mov32i ? mov.mov32i_mask : mov.mask;
+    if (mask != 0xf && mask != 0x1) {
+        LOG_WARNING(Shader, "(STUBBED) Masked Mov");
+        return;
     }
     v.X(mov.dest_reg, src);
 }

+ 2 - 2
src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp

@@ -209,7 +209,7 @@ void TranslatorVisitor::R2B(u64) {
 }
 
 void TranslatorVisitor::RAM(u64) {
-    ThrowNotImplemented(Opcode::RAM);
+    LOG_WARNING(Shader, "(STUBBED) RAM Instruction");
 }
 
 void TranslatorVisitor::RET(u64) {
@@ -221,7 +221,7 @@ void TranslatorVisitor::RTT(u64) {
 }
 
 void TranslatorVisitor::SAM(u64) {
-    ThrowNotImplemented(Opcode::SAM);
+    LOG_WARNING(Shader, "(STUBBED) SAM Instruction");
 }
 
 void TranslatorVisitor::SETCRSPTR(u64) {

+ 1 - 0
src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp

@@ -172,6 +172,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc,
     info.is_depth.Assign(tex.dc != 0 ? 1 : 0);
     info.has_bias.Assign(blod == Blod::LB || blod == Blod::LBA ? 1 : 0);
     info.has_lod_clamp.Assign(lc ? 1 : 0);
+    info.ndv_is_active.Assign(tex.ndv != 0 ? 1 : 0);
 
     const IR::Value sample{[&]() -> IR::Value {
         if (tex.dc == 0) {

+ 226 - 1
src/shader_recompiler/ir_opt/constant_propagation_pass.cpp

@@ -10,6 +10,7 @@
 #include "shader_recompiler/environment.h"
 #include "shader_recompiler/exception.h"
 #include "shader_recompiler/frontend/ir/ir_emitter.h"
+#include "shader_recompiler/frontend/ir/modifiers.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/ir_opt/passes.h"
 
@@ -410,7 +411,49 @@ void FoldSelect(IR::Inst& inst) {
     }
 }
 
+void FoldFPAdd32(IR::Inst& inst) {
+    if (FoldWhenAllImmediates(inst, [](f32 a, f32 b) { return a + b; })) {
+        return;
+    }
+    const IR::Value lhs_value{inst.Arg(0)};
+    const IR::Value rhs_value{inst.Arg(1)};
+    const auto check_neutral = [](const IR::Value& one_operand) {
+        return one_operand.IsImmediate() && std::abs(one_operand.F32()) == 0.0f;
+    };
+    if (check_neutral(lhs_value)) {
+        inst.ReplaceUsesWith(rhs_value);
+    }
+    if (check_neutral(rhs_value)) {
+        inst.ReplaceUsesWith(lhs_value);
+    }
+}
+
+bool FoldDerivateYFromCorrection(IR::Inst& inst) {
+    const IR::Value lhs_value{inst.Arg(0)};
+    const IR::Value rhs_value{inst.Arg(1)};
+    IR::Inst* const lhs_op{lhs_value.InstRecursive()};
+    IR::Inst* const rhs_op{rhs_value.InstRecursive()};
+    if (lhs_op->GetOpcode() == IR::Opcode::YDirection) {
+        if (rhs_op->GetOpcode() != IR::Opcode::DPdyFine) {
+            return false;
+        }
+        inst.ReplaceUsesWith(rhs_value);
+        return true;
+    }
+    if (rhs_op->GetOpcode() != IR::Opcode::YDirection) {
+        return false;
+    }
+    if (lhs_op->GetOpcode() != IR::Opcode::DPdyFine) {
+        return false;
+    }
+    inst.ReplaceUsesWith(lhs_value);
+    return true;
+}
+
 void FoldFPMul32(IR::Inst& inst) {
+    if (FoldWhenAllImmediates(inst, [](f32 a, f32 b) { return a * b; })) {
+        return;
+    }
     const auto control{inst.Flags<IR::FpControl>()};
     if (control.no_contraction) {
         return;
@@ -421,6 +464,9 @@ void FoldFPMul32(IR::Inst& inst) {
     if (lhs_value.IsImmediate() || rhs_value.IsImmediate()) {
         return;
     }
+    if (FoldDerivateYFromCorrection(inst)) {
+        return;
+    }
     IR::Inst* const lhs_op{lhs_value.InstRecursive()};
     IR::Inst* const rhs_op{rhs_value.InstRecursive()};
     if (lhs_op->GetOpcode() != IR::Opcode::FPMul32 ||
@@ -622,7 +668,12 @@ void FoldFSwizzleAdd(IR::Block& block, IR::Inst& inst) {
     }
     const IR::Value value_3{GetThroughCast(inst2->Arg(0).Resolve(), IR::Opcode::BitCastU32F32)};
     if (value_2 != value_3) {
-        return;
+        if (!value_2.IsImmediate() || !value_3.IsImmediate()) {
+            return;
+        }
+        if (Common::BitCast<u32>(value_2.F32()) != value_3.U32()) {
+            return;
+        }
     }
     const IR::Value index{inst2->Arg(1)};
     const IR::Value clamp{inst2->Arg(2)};
@@ -648,6 +699,169 @@ void FoldFSwizzleAdd(IR::Block& block, IR::Inst& inst) {
     }
 }
 
+bool FindGradient3DDerivates(std::array<IR::Value, 3>& results, IR::Value coord) {
+    if (coord.IsImmediate()) {
+        return false;
+    }
+    const auto check_through_shuffle = [](IR::Value input, IR::Value& result) {
+        const IR::Value value_1{GetThroughCast(input.Resolve(), IR::Opcode::BitCastF32U32)};
+        IR::Inst* const inst2{value_1.InstRecursive()};
+        if (inst2->GetOpcode() != IR::Opcode::ShuffleIndex) {
+            return false;
+        }
+        const IR::Value index{inst2->Arg(1).Resolve()};
+        const IR::Value clamp{inst2->Arg(2).Resolve()};
+        const IR::Value segmentation_mask{inst2->Arg(3).Resolve()};
+        if (!index.IsImmediate() || !clamp.IsImmediate() || !segmentation_mask.IsImmediate()) {
+            return false;
+        }
+        if (index.U32() != 3 && clamp.U32() != 3) {
+            return false;
+        }
+        result = GetThroughCast(inst2->Arg(0).Resolve(), IR::Opcode::BitCastU32F32);
+        return true;
+    };
+    IR::Inst* const inst = coord.InstRecursive();
+    if (inst->GetOpcode() != IR::Opcode::FSwizzleAdd) {
+        return false;
+    }
+    std::array<IR::Value, 3> temporary_values;
+    IR::Value value_1 = inst->Arg(0).Resolve();
+    IR::Value value_2 = inst->Arg(1).Resolve();
+    IR::Value value_3 = inst->Arg(2).Resolve();
+    std::array<u32, 4> swizzles_mask_a{};
+    std::array<u32, 4> swizzles_mask_b{};
+    const auto resolve_mask = [](std::array<u32, 4>& mask_results, IR::Value mask) {
+        u32 value = mask.U32();
+        for (size_t i = 0; i < 4; i++) {
+            mask_results[i] = (value >> (i * 2)) & 0x3;
+        }
+    };
+    resolve_mask(swizzles_mask_a, value_3);
+    size_t coordinate_index = 0;
+    const auto resolve_pending = [&](IR::Value resolve_v) {
+        IR::Inst* const inst_r = resolve_v.InstRecursive();
+        if (inst_r->GetOpcode() != IR::Opcode::FSwizzleAdd) {
+            return false;
+        }
+        if (!check_through_shuffle(inst_r->Arg(0).Resolve(), temporary_values[1])) {
+            return false;
+        }
+        if (!check_through_shuffle(inst_r->Arg(1).Resolve(), temporary_values[2])) {
+            return false;
+        }
+        resolve_mask(swizzles_mask_b, inst_r->Arg(2).Resolve());
+        return true;
+    };
+    if (value_1.IsImmediate() || value_2.IsImmediate()) {
+        return false;
+    }
+    bool should_continue = false;
+    if (resolve_pending(value_1)) {
+        should_continue = check_through_shuffle(value_2, temporary_values[0]);
+        coordinate_index = 0;
+    }
+    if (resolve_pending(value_2)) {
+        should_continue = check_through_shuffle(value_1, temporary_values[0]);
+        coordinate_index = 2;
+    }
+    if (!should_continue) {
+        return false;
+    }
+    // figure which is which
+    size_t zero_mask_a = 0;
+    size_t zero_mask_b = 0;
+    for (size_t i = 0; i < 4; i++) {
+        if (swizzles_mask_a[i] == 2 || swizzles_mask_b[i] == 2) {
+            // last operand can be inversed, we cannot determine a result.
+            return false;
+        }
+        zero_mask_a |= static_cast<size_t>(swizzles_mask_a[i] == 3 ? 1 : 0) << i;
+        zero_mask_b |= static_cast<size_t>(swizzles_mask_b[i] == 3 ? 1 : 0) << i;
+    }
+    static constexpr size_t ddx_pattern = 0b1010;
+    static constexpr size_t ddx_pattern_inv = ~ddx_pattern & 0b00001111;
+    if (std::popcount(zero_mask_a) != 2) {
+        return false;
+    }
+    if (std::popcount(zero_mask_b) != 2) {
+        return false;
+    }
+    if (zero_mask_a == zero_mask_b) {
+        return false;
+    }
+    results[0] = temporary_values[coordinate_index];
+
+    if (coordinate_index == 0) {
+        if (zero_mask_b == ddx_pattern || zero_mask_b == ddx_pattern_inv) {
+            results[1] = temporary_values[1];
+            results[2] = temporary_values[2];
+            return true;
+        }
+        results[2] = temporary_values[1];
+        results[1] = temporary_values[2];
+    } else {
+        const auto assign_result = [&results](IR::Value temporary_value, size_t mask) {
+            if (mask == ddx_pattern || mask == ddx_pattern_inv) {
+                results[1] = temporary_value;
+                return;
+            }
+            results[2] = temporary_value;
+        };
+        assign_result(temporary_values[1], zero_mask_b);
+        assign_result(temporary_values[0], zero_mask_a);
+    }
+
+    return true;
+}
+
+void FoldImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
+    IR::TextureInstInfo info = inst.Flags<IR::TextureInstInfo>();
+    auto orig_opcode = inst.GetOpcode();
+    if (info.ndv_is_active == 0) {
+        return;
+    }
+    if (info.type != TextureType::Color3D) {
+        return;
+    }
+    const IR::Value handle{inst.Arg(0)};
+    const IR::Value coords{inst.Arg(1)};
+    const IR::Value bias_lc{inst.Arg(2)};
+    const IR::Value offset{inst.Arg(3)};
+    if (!offset.IsImmediate()) {
+        return;
+    }
+    IR::Inst* const inst2 = coords.InstRecursive();
+    std::array<std::array<IR::Value, 3>, 3> results_matrix;
+    for (size_t i = 0; i < 3; i++) {
+        if (!FindGradient3DDerivates(results_matrix[i], inst2->Arg(i).Resolve())) {
+            return;
+        }
+    }
+    IR::F32 lod_clamp{};
+    if (info.has_lod_clamp != 0) {
+        if (!bias_lc.IsImmediate()) {
+            lod_clamp = IR::F32{bias_lc.InstRecursive()->Arg(1).Resolve()};
+        } else {
+            lod_clamp = IR::F32{bias_lc};
+        }
+    }
+    IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
+    IR::Value new_coords =
+        ir.CompositeConstruct(results_matrix[0][0], results_matrix[1][0], results_matrix[2][0]);
+    IR::Value derivatives_1 = ir.CompositeConstruct(results_matrix[0][1], results_matrix[0][2],
+                                                    results_matrix[1][1], results_matrix[1][2]);
+    IR::Value derivatives_2 = ir.CompositeConstruct(results_matrix[2][1], results_matrix[2][2]);
+    info.num_derivates.Assign(3);
+    IR::Value new_gradient_instruction =
+        ir.ImageGradient(handle, new_coords, derivatives_1, derivatives_2, lod_clamp, info);
+    IR::Inst* const new_inst = new_gradient_instruction.InstRecursive();
+    if (orig_opcode == IR::Opcode::ImageSampleImplicitLod) {
+        new_inst->ReplaceOpcode(IR::Opcode::ImageGradient);
+    }
+    inst.ReplaceUsesWith(new_gradient_instruction);
+}
+
 void FoldConstBuffer(Environment& env, IR::Block& block, IR::Inst& inst) {
     const IR::Value bank{inst.Arg(0)};
     const IR::Value offset{inst.Arg(1)};
@@ -743,6 +957,12 @@ void ConstantPropagation(Environment& env, IR::Block& block, IR::Inst& inst) {
     case IR::Opcode::SelectF32:
     case IR::Opcode::SelectF64:
         return FoldSelect(inst);
+    case IR::Opcode::FPNeg32:
+        FoldWhenAllImmediates(inst, [](f32 a) { return -a; });
+        return;
+    case IR::Opcode::FPAdd32:
+        FoldFPAdd32(inst);
+        return;
     case IR::Opcode::FPMul32:
         return FoldFPMul32(inst);
     case IR::Opcode::LogicalAnd:
@@ -858,6 +1078,11 @@ void ConstantPropagation(Environment& env, IR::Block& block, IR::Inst& inst) {
             FoldDriverConstBuffer(env, block, inst, 1);
         }
         break;
+    case IR::Opcode::BindlessImageSampleImplicitLod:
+    case IR::Opcode::BoundImageSampleImplicitLod:
+    case IR::Opcode::ImageSampleImplicitLod:
+        FoldImageSampleImplicitLod(block, inst);
+        break;
     default:
         break;
     }