maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
@@ -56,6 +56,9 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
return {};
}
+ case Maxwell::VertexAttribute::Type::UnsignedInt:
+ return GL_UNSIGNED_INT;
+
case Maxwell::VertexAttribute::Type::Float:
return GL_FLOAT;