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Merge pull request #601 from Subv/rgba32_ui

GPU: Implement the RGBA32_UINT rendertarget format.
bunnei пре 8 година
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b611d852db

+ 1 - 0
src/video_core/gpu.h

@@ -16,6 +16,7 @@ namespace Tegra {
 enum class RenderTargetFormat : u32 {
     NONE = 0x0,
     RGBA32_FLOAT = 0xC0,
+    RGBA32_UINT = 0xC2,
     RGBA16_FLOAT = 0xCA,
     RGB10_A2_UNORM = 0xD1,
     RGBA8_UNORM = 0xD5,

+ 27 - 20
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@@ -27,6 +27,7 @@ struct FormatTuple {
     GLint internal_format;
     GLenum format;
     GLenum type;
+    ComponentType component_type;
     bool compressed;
 };
 
@@ -65,29 +66,33 @@ struct FormatTuple {
 }
 
 static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
-    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false},                    // ABGR8
-    {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false},                       // B5G6R5
-    {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false},              // A2B10G10R10
-    {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false},                // A1B5G5R5
-    {GL_R8, GL_RED, GL_UNSIGNED_BYTE, false},                                   // R8
-    {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false},                                // RGBA16F
-    {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false},        // R11FG11FB10F
-    {GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true},   // DXT1
-    {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
-    {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
-    {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true},           // DXN1
-    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false},                               // ASTC_2D_4X4
+    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8
+    {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false},    // B5G6R5
+    {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
+     false}, // A2B10G10R10
+    {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5
+    {GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},                    // R8
+    {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false},                 // RGBA16F
+    {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
+     false},                                                                     // R11FG11FB10F
+    {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
+    {GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+     true}, // DXT1
+    {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+     true}, // DXT23
+    {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+     true},                                                                                 // DXT45
+    {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
+    {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
 }};
 
 static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
     const SurfaceType type = SurfaceParams::GetFormatType(pixel_format);
     if (type == SurfaceType::ColorTexture) {
         ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
-        // For now only UNORM components are supported, or either R11FG11FB10F or RGBA16F which
-        // are type FLOAT
-        ASSERT(component_type == ComponentType::UNorm || pixel_format == PixelFormat::RGBA16F ||
-               pixel_format == PixelFormat::R11FG11FB10F);
-        return tex_format_tuples[static_cast<unsigned int>(pixel_format)];
+        auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)];
+        ASSERT(component_type == format.component_type);
+        return format;
     } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
         // TODO(Subv): Implement depth formats
         ASSERT_MSG(false, "Unimplemented");
@@ -166,9 +171,10 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
         MortonCopy<true, PixelFormat::ABGR8>,        MortonCopy<true, PixelFormat::B5G6R5>,
         MortonCopy<true, PixelFormat::A2B10G10R10>,  MortonCopy<true, PixelFormat::A1B5G5R5>,
         MortonCopy<true, PixelFormat::R8>,           MortonCopy<true, PixelFormat::RGBA16F>,
-        MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::DXT1>,
-        MortonCopy<true, PixelFormat::DXT23>,        MortonCopy<true, PixelFormat::DXT45>,
-        MortonCopy<true, PixelFormat::DXN1>,         MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
+        MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>,
+        MortonCopy<true, PixelFormat::DXT1>,         MortonCopy<true, PixelFormat::DXT23>,
+        MortonCopy<true, PixelFormat::DXT45>,        MortonCopy<true, PixelFormat::DXN1>,
+        MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
 };
 
 static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
@@ -181,6 +187,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
         MortonCopy<false, PixelFormat::R8>,
         MortonCopy<false, PixelFormat::RGBA16F>,
         MortonCopy<false, PixelFormat::R11FG11FB10F>,
+        MortonCopy<false, PixelFormat::RGBA32UI>,
         // TODO(Subv): Swizzling the DXT1/DXT23/DXT45/DXN1 formats is not yet supported
         nullptr,
         nullptr,

+ 16 - 5
src/video_core/renderer_opengl/gl_rasterizer_cache.h

@@ -30,11 +30,12 @@ struct SurfaceParams {
         R8 = 4,
         RGBA16F = 5,
         R11FG11FB10F = 6,
-        DXT1 = 7,
-        DXT23 = 8,
-        DXT45 = 9,
-        DXN1 = 10, // This is also known as BC4
-        ASTC_2D_4X4 = 11,
+        RGBA32UI = 7,
+        DXT1 = 8,
+        DXT23 = 9,
+        DXT45 = 10,
+        DXN1 = 11, // This is also known as BC4
+        ASTC_2D_4X4 = 12,
 
         Max,
         Invalid = 255,
@@ -77,6 +78,7 @@ struct SurfaceParams {
             1, // R8
             1, // RGBA16F
             1, // R11FG11FB10F
+            1, // RGBA32UI
             4, // DXT1
             4, // DXT23
             4, // DXT45
@@ -100,6 +102,7 @@ struct SurfaceParams {
             8,   // R8
             64,  // RGBA16F
             32,  // R11FG11FB10F
+            128, // RGBA32UI
             64,  // DXT1
             128, // DXT23
             128, // DXT45
@@ -125,6 +128,8 @@ struct SurfaceParams {
             return PixelFormat::RGBA16F;
         case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
             return PixelFormat::R11FG11FB10F;
+        case Tegra::RenderTargetFormat::RGBA32_UINT:
+            return PixelFormat::RGBA32UI;
         default:
             NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
             UNREACHABLE();
@@ -148,6 +153,8 @@ struct SurfaceParams {
             return PixelFormat::RGBA16F;
         case Tegra::Texture::TextureFormat::BF10GF11RF11:
             return PixelFormat::R11FG11FB10F;
+        case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
+            return PixelFormat::RGBA32UI;
         case Tegra::Texture::TextureFormat::DXT1:
             return PixelFormat::DXT1;
         case Tegra::Texture::TextureFormat::DXT23:
@@ -181,6 +188,8 @@ struct SurfaceParams {
             return Tegra::Texture::TextureFormat::R16_G16_B16_A16;
         case PixelFormat::R11FG11FB10F:
             return Tegra::Texture::TextureFormat::BF10GF11RF11;
+        case PixelFormat::RGBA32UI:
+            return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
         case PixelFormat::DXT1:
             return Tegra::Texture::TextureFormat::DXT1;
         case PixelFormat::DXT23:
@@ -217,6 +226,8 @@ struct SurfaceParams {
         case Tegra::RenderTargetFormat::RGBA16_FLOAT:
         case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
             return ComponentType::Float;
+        case Tegra::RenderTargetFormat::RGBA32_UINT:
+            return ComponentType::UInt;
         default:
             NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
             UNREACHABLE();

+ 4 - 0
src/video_core/textures/decoders.cpp

@@ -65,6 +65,8 @@ u32 BytesPerPixel(TextureFormat format) {
         return 1;
     case TextureFormat::R16_G16_B16_A16:
         return 8;
+    case TextureFormat::R32_G32_B32_A32:
+        return 16;
     default:
         UNIMPLEMENTED_MSG("Format not implemented");
         break;
@@ -94,6 +96,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
     case TextureFormat::B5G6R5:
     case TextureFormat::R8:
     case TextureFormat::R16_G16_B16_A16:
+    case TextureFormat::R32_G32_B32_A32:
     case TextureFormat::BF10GF11RF11:
     case TextureFormat::ASTC_2D_4X4:
         CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
@@ -124,6 +127,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
     case TextureFormat::B5G6R5:
     case TextureFormat::R8:
     case TextureFormat::BF10GF11RF11:
+    case TextureFormat::R32_G32_B32_A32:
         // TODO(Subv): For the time being just forward the same data without any decoding.
         rgba_data = texture_data;
         break;