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Kernel: Initial implementation of thread preemption.

Fernando Sahmkow 6 лет назад
Родитель
Сommit
b49c0dab87
3 измененных файлов с 30 добавлено и 0 удалено
  1. 16 0
      src/core/hle/kernel/kernel.cpp
  2. 10 0
      src/core/hle/kernel/scheduler.cpp
  3. 4 0
      src/core/hle/kernel/scheduler.h

+ 16 - 0
src/core/hle/kernel/kernel.cpp

@@ -12,6 +12,7 @@
 
 #include "core/core.h"
 #include "core/core_timing.h"
+#include "core/core_timing_util.h"
 #include "core/hle/kernel/address_arbiter.h"
 #include "core/hle/kernel/client_port.h"
 #include "core/hle/kernel/handle_table.h"
@@ -96,6 +97,7 @@ struct KernelCore::Impl {
 
         InitializeSystemResourceLimit(kernel);
         InitializeThreads();
+        InitializePreemption();
     }
 
     void Shutdown() {
@@ -111,6 +113,7 @@ struct KernelCore::Impl {
 
         thread_wakeup_callback_handle_table.Clear();
         thread_wakeup_event_type = nullptr;
+        preemption_event = nullptr;
 
         named_ports.clear();
     }
@@ -133,6 +136,18 @@ struct KernelCore::Impl {
             system.CoreTiming().RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
     }
 
+    void InitializePreemption() {
+        preemption_event = system.CoreTiming().RegisterEvent(
+            "PreemptionCallback", [this](u64 userdata, s64 cycles_late) {
+                global_scheduler.PreemptThreads();
+                s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
+                system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
+            });
+
+        s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
+        system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
+    }
+
     std::atomic<u32> next_object_id{0};
     std::atomic<u64> next_kernel_process_id{Process::InitialKIPIDMin};
     std::atomic<u64> next_user_process_id{Process::ProcessIDMin};
@@ -146,6 +161,7 @@ struct KernelCore::Impl {
     SharedPtr<ResourceLimit> system_resource_limit;
 
     Core::Timing::EventType* thread_wakeup_event_type = nullptr;
+    Core::Timing::EventType* preemption_event = nullptr;
     // TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future,
     // allowing us to simply use a pool index or similar.
     Kernel::HandleTable thread_wakeup_callback_handle_table;

+ 10 - 0
src/core/hle/kernel/scheduler.cpp

@@ -238,6 +238,16 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
     return AskForReselectionOrMarkRedundant(yielding_thread, winner);
 }
 
+void GlobalScheduler::PreemptThreads() {
+    for (std::size_t core_id = 0; core_id < NUM_CPU_CORES; core_id++) {
+        const u64 priority = preemption_priorities[core_id];
+        if (scheduled_queue[core_id].size(priority) > 1) {
+            scheduled_queue[core_id].yield(priority);
+            reselection_pending.store(true, std::memory_order_release);
+        }
+    }
+}
+
 void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
     ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
     scheduled_queue[core].add(thread, priority);

+ 4 - 0
src/core/hle/kernel/scheduler.h

@@ -133,6 +133,8 @@ public:
      */
     bool YieldThreadAndWaitForLoadBalancing(Thread* thread);
 
+    void PreemptThreads();
+
     u32 CpuCoresCount() const {
         return NUM_CPU_CORES;
     }
@@ -153,6 +155,8 @@ private:
     std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
     std::atomic<bool> reselection_pending;
 
+    std::array<u64, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
+
     /// Lists all thread ids that aren't deleted/etc.
     std::vector<SharedPtr<Thread>> thread_list;
     Core::System& system;