Эх сурвалжийг харах

gl_shader_decompiler: Remove unused variable in GenerateDeclarations()

This variable was being incremented, but we were never actually using
it.
Lioncash 8 жил өмнө
parent
commit
b45e5c2399

+ 0 - 2
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -412,7 +412,6 @@ public:
         }
         declarations.AddNewLine();
 
-        unsigned const_buffer_layout = 0;
         for (const auto& entry : GetConstBuffersDeclarations()) {
             declarations.AddLine("layout(std140) uniform " + entry.GetName());
             declarations.AddLine('{');
@@ -420,7 +419,6 @@ public:
                                  "[MAX_CONSTBUFFER_ELEMENTS];");
             declarations.AddLine("};");
             declarations.AddNewLine();
-            ++const_buffer_layout;
         }
         declarations.AddNewLine();