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yuzu: Eliminate variable shadowing

Morph 4 ani în urmă
părinte
comite
b3d6f7bdd8

+ 4 - 4
src/yuzu/bootmanager.cpp

@@ -364,9 +364,9 @@ void GRenderWindow::RestoreGeometry() {
     QWidget::restoreGeometry(geometry);
 }
 
-void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
+void GRenderWindow::restoreGeometry(const QByteArray& geometry_) {
     // Make sure users of this class don't need to deal with backing up the geometry themselves
-    QWidget::restoreGeometry(geometry);
+    QWidget::restoreGeometry(geometry_);
     BackupGeometry();
 }
 
@@ -1014,8 +1014,8 @@ QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
     return unsupported_ext;
 }
 
-void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
-    this->emu_thread = emu_thread;
+void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread_) {
+    emu_thread = emu_thread_;
 }
 
 void GRenderWindow::OnEmulationStopping() {

+ 6 - 6
src/yuzu/bootmanager.h

@@ -56,12 +56,12 @@ public:
 
     /**
      * Sets whether the emulation thread is running or not
-     * @param running Boolean value, set the emulation thread to running if true
+     * @param running_ Boolean value, set the emulation thread to running if true
      * @note This function is thread-safe
      */
-    void SetRunning(bool running) {
+    void SetRunning(bool running_) {
         std::unique_lock lock{running_mutex};
-        this->running = running;
+        running = running_;
         lock.unlock();
         running_cv.notify_all();
         if (!running) {
@@ -138,8 +138,8 @@ public:
 
     void BackupGeometry();
     void RestoreGeometry();
-    void restoreGeometry(const QByteArray& geometry); // overridden
-    QByteArray saveGeometry();                        // overridden
+    void restoreGeometry(const QByteArray& geometry_); // overridden
+    QByteArray saveGeometry();                         // overridden
 
     qreal windowPixelRatio() const;
 
@@ -189,7 +189,7 @@ public:
     void Exit();
 
 public slots:
-    void OnEmulationStarting(EmuThread* emu_thread);
+    void OnEmulationStarting(EmuThread* emu_thread_);
     void OnEmulationStopping();
     void OnFramebufferSizeChanged();
 

+ 2 - 2
src/yuzu/configuration/configure_per_game.cpp

@@ -116,8 +116,8 @@ void ConfigurePerGame::HandleApplyButtonClicked() {
     ApplyConfiguration();
 }
 
-void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) {
-    this->file = std::move(file);
+void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) {
+    file = std::move(file_);
     LoadConfiguration();
 }
 

+ 1 - 1
src/yuzu/configuration/configure_per_game.h

@@ -46,7 +46,7 @@ public:
     /// Save all button configurations to settings file
     void ApplyConfiguration();
 
-    void LoadFromFile(FileSys::VirtualFile file);
+    void LoadFromFile(FileSys::VirtualFile file_);
 
 private:
     void changeEvent(QEvent* event) override;

+ 2 - 2
src/yuzu/configuration/configure_per_game_addons.cpp

@@ -89,8 +89,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() {
     Settings::values.disabled_addons[title_id] = disabled_addons;
 }
 
-void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file) {
-    this->file = std::move(file);
+void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file_) {
+    file = std::move(file_);
     LoadConfiguration();
 }
 

+ 1 - 1
src/yuzu/configuration/configure_per_game_addons.h

@@ -35,7 +35,7 @@ public:
     /// Save all button configurations to settings file
     void ApplyConfiguration();
 
-    void LoadFromFile(FileSys::VirtualFile file);
+    void LoadFromFile(FileSys::VirtualFile file_);
 
     void SetTitleId(u64 id);
 

+ 3 - 3
src/yuzu/game_list.cpp

@@ -80,9 +80,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
     return QObject::eventFilter(obj, event);
 }
 
-void GameListSearchField::setFilterResult(int visible, int total) {
-    this->visible = visible;
-    this->total = total;
+void GameListSearchField::setFilterResult(int visible_, int total_) {
+    visible = visible_;
+    total = total_;
 
     label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
 }

+ 1 - 1
src/yuzu/game_list_p.h

@@ -348,7 +348,7 @@ public:
     explicit GameListSearchField(GameList* parent = nullptr);
 
     QString filterText() const;
-    void setFilterResult(int visible, int total);
+    void setFilterResult(int visible_, int total_);
 
     void clear();
     void setFocus();

+ 4 - 4
src/yuzu/main.cpp

@@ -1442,7 +1442,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
         }
         return false;
     }
-    game_path = filename;
+    current_game_path = filename;
 
     system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
     return true;
@@ -1641,7 +1641,7 @@ void GMainWindow::ShutdownGame() {
     emu_frametime_label->setVisible(false);
     renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
 
-    game_path.clear();
+    current_game_path.clear();
 
     // When closing the game, destroy the GLWindow to clear the context after the game is closed
     render_window->ReleaseRenderTarget();
@@ -2560,7 +2560,7 @@ void GMainWindow::OnRestartGame() {
         return;
     }
     // Make a copy since BootGame edits game_path
-    BootGame(QString(game_path));
+    BootGame(QString(current_game_path));
 }
 
 void GMainWindow::OnPauseGame() {
@@ -2989,7 +2989,7 @@ void GMainWindow::OnToggleAdaptingFilter() {
 
 void GMainWindow::OnConfigurePerGame() {
     const u64 title_id = system->GetCurrentProcessProgramID();
-    OpenPerGameConfiguration(title_id, game_path.toStdString());
+    OpenPerGameConfiguration(title_id, current_game_path.toStdString());
 }
 
 void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {

+ 1 - 1
src/yuzu/main.h

@@ -369,7 +369,7 @@ private:
     bool emulation_running = false;
     std::unique_ptr<EmuThread> emu_thread;
     // The path to the game currently running
-    QString game_path;
+    QString current_game_path;
 
     bool auto_paused = false;
     bool auto_muted = false;