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vk_pipeline_cache: Add file and define descriptor update template filler

This function allows us to share code between compute and graphics
pipelines compilation.
ReinUsesLisp 6 лет назад
Родитель
Сommit
b392a5986e

+ 2 - 0
src/video_core/CMakeLists.txt

@@ -163,6 +163,8 @@ if (ENABLE_VULKAN)
         renderer_vulkan/vk_image.h
         renderer_vulkan/vk_memory_manager.cpp
         renderer_vulkan/vk_memory_manager.h
+        renderer_vulkan/vk_pipeline_cache.cpp
+        renderer_vulkan/vk_pipeline_cache.h
         renderer_vulkan/vk_rasterizer.h
         renderer_vulkan/vk_renderpass_cache.cpp
         renderer_vulkan/vk_renderpass_cache.h

+ 43 - 0
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@@ -0,0 +1,43 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cstddef>
+#include <vector>
+
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
+#include "video_core/renderer_vulkan/vk_update_descriptor.h"
+
+namespace Vulkan {
+
+void FillDescriptorUpdateTemplateEntries(
+    const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
+    std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries) {
+    static constexpr auto entry_size = static_cast<u32>(sizeof(DescriptorUpdateEntry));
+    const auto AddEntry = [&](vk::DescriptorType descriptor_type, std::size_t count_) {
+        const u32 count = static_cast<u32>(count_);
+        if (descriptor_type == vk::DescriptorType::eUniformTexelBuffer &&
+            device.GetDriverID() == vk::DriverIdKHR::eNvidiaProprietary) {
+            // Nvidia has a bug where updating multiple uniform texels at once causes the driver to
+            // crash.
+            for (u32 i = 0; i < count; ++i) {
+                template_entries.emplace_back(binding + i, 0, 1, descriptor_type,
+                                              offset + i * entry_size, entry_size);
+            }
+        } else if (count != 0) {
+            template_entries.emplace_back(binding, 0, count, descriptor_type, offset, entry_size);
+        }
+        offset += count * entry_size;
+        binding += count;
+    };
+
+    AddEntry(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
+    AddEntry(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
+    AddEntry(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
+    AddEntry(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
+    AddEntry(vk::DescriptorType::eStorageImage, entries.images.size());
+}
+
+} // namespace Vulkan

+ 22 - 0
src/video_core/renderer_vulkan/vk_pipeline_cache.h

@@ -0,0 +1,22 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+
+#include "common/common_types.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace Vulkan {
+
+class VKDevice;
+
+void FillDescriptorUpdateTemplateEntries(
+    const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
+    std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries);
+
+} // namespace Vulkan