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h264: Lower max_num_ref_frames

GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
ameerj 5 年之前
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b384129c63
共有 1 個文件被更改,包括 2 次插入1 次删除
  1. 2 1
      src/video_core/command_classes/codecs/h264.cpp

+ 2 - 1
src/video_core/command_classes/codecs/h264.cpp

@@ -95,7 +95,8 @@ const std::vector<u8>& H264::ComposeFrameHeader(const NvdecCommon::NvdecRegister
     const s32 pic_height = context.h264_parameter_set.frame_height_in_map_units /
                            (context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2);
 
-    writer.WriteUe(16);
+    // TODO (ameerj): Where do we get this number, it seems to be particular for each stream
+    writer.WriteUe(6); // Max number of reference frames
     writer.WriteBit(false);
     writer.WriteUe(context.h264_parameter_set.pic_width_in_mbs - 1);
     writer.WriteUe(pic_height - 1);