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video_code: support rectangle texture

FengChen пре 4 година
родитељ
комит
b2a6dde438

+ 2 - 0
src/shader_recompiler/backend/glasm/emit_glasm_image.cpp

@@ -67,6 +67,7 @@ std::string_view TextureType(IR::TextureInstInfo info) {
         case TextureType::ColorArray1D:
             return "SHADOWARRAY1D";
         case TextureType::Color2D:
+        case TextureType::Color2DRect:
             return "SHADOW2D";
         case TextureType::ColorArray2D:
             return "SHADOWARRAY2D";
@@ -86,6 +87,7 @@ std::string_view TextureType(IR::TextureInstInfo info) {
         case TextureType::ColorArray1D:
             return "ARRAY1D";
         case TextureType::Color2D:
+        case TextureType::Color2DRect:
             return "2D";
         case TextureType::ColorArray2D:
             return "ARRAY2D";

+ 1 - 0
src/shader_recompiler/backend/glsl/emit_glsl_image.cpp

@@ -466,6 +466,7 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value&
     case TextureType::ColorArray1D:
     case TextureType::Color2D:
     case TextureType::ColorCube:
+    case TextureType::Color2DRect:
         return ctx.AddU32x4(
             "{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst,
             texture, lod, texture);

+ 1 - 0
src/shader_recompiler/backend/glsl/glsl_emit_context.cpp

@@ -86,6 +86,7 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
     case TextureType::ColorArray1D:
         return "sampler1DArray";
     case TextureType::Color2D:
+    case TextureType::Color2DRect:
         return "sampler2D";
     case TextureType::ColorArray2D:
         return "sampler2DArray";

+ 1 - 0
src/shader_recompiler/backend/spirv/emit_spirv_image.cpp

@@ -453,6 +453,7 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
     case TextureType::ColorArray1D:
     case TextureType::Color2D:
     case TextureType::ColorCube:
+    case TextureType::Color2DRect:
         return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod),
                                         zero, mips());
     case TextureType::ColorArray2D:

+ 1 - 0
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp

@@ -41,6 +41,7 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
     case TextureType::ColorArray1D:
         return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format);
     case TextureType::Color2D:
+    case TextureType::Color2DRect:
         return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, false, 1, format);
     case TextureType::ColorArray2D:
         return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, false, 1, format);

+ 5 - 0
src/shader_recompiler/frontend/ir/ir_emitter.cpp

@@ -1832,6 +1832,11 @@ Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod) {
     return Inst(op, handle, lod);
 }
 
+Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod,
+                                     TextureInstInfo info) {
+    return Inst(Opcode::ImageQueryDimensions, Flags{info}, handle, lod);
+}
+
 Value IREmitter::ImageQueryLod(const Value& handle, const Value& coords, TextureInstInfo info) {
     const Opcode op{handle.IsImmediate() ? Opcode::BoundImageQueryLod
                                          : Opcode::BindlessImageQueryLod};

+ 2 - 0
src/shader_recompiler/frontend/ir/ir_emitter.h

@@ -315,6 +315,8 @@ public:
                                                  const F32& dref, const F32& lod,
                                                  const Value& offset, TextureInstInfo info);
     [[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
+    [[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod,
+                                            TextureInstInfo info);
 
     [[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
                                       TextureInstInfo info);

+ 6 - 1
src/shader_recompiler/ir_opt/rescaling_pass.cpp

@@ -16,6 +16,7 @@ namespace {
     switch (type) {
     case TextureType::Color2D:
     case TextureType::ColorArray2D:
+    case TextureType::Color2DRect:
         return true;
     case TextureType::Color1D:
     case TextureType::ColorArray1D:
@@ -132,7 +133,8 @@ void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) {
     const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
     switch (info.type) {
     case TextureType::Color2D:
-    case TextureType::ColorArray2D: {
+    case TextureType::ColorArray2D:
+    case TextureType::Color2DRect: {
         const IR::Value new_inst{&*block.PrependNewInst(it, inst)};
         const IR::U32 width{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 0)})};
         const IR::U32 height{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 1)})};
@@ -163,6 +165,7 @@ void ScaleIntegerComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_s
     const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})};
     switch (info.type) {
     case TextureType::Color2D:
+    case TextureType::Color2DRect:
         inst.SetArg(index, ir.CompositeConstruct(x, y));
         break;
     case TextureType::ColorArray2D: {
@@ -193,6 +196,7 @@ void ScaleIntegerOffsetComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1
     switch (info.type) {
     case TextureType::ColorArray2D:
     case TextureType::Color2D:
+    case TextureType::Color2DRect:
         inst.SetArg(index, ir.CompositeConstruct(x, y));
         break;
     case TextureType::Color1D:
@@ -216,6 +220,7 @@ void SubScaleCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) {
     const IR::U32 scaled_y{SubScale(ir, is_scaled, coord_y, IR::Attribute::PositionY)};
     switch (info.type) {
     case TextureType::Color2D:
+    case TextureType::Color2DRect:
         inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y));
         break;
     case TextureType::ColorArray2D: {

+ 23 - 0
src/shader_recompiler/ir_opt/texture_pass.cpp

@@ -362,6 +362,21 @@ private:
     TextureDescriptors& texture_descriptors;
     ImageDescriptors& image_descriptors;
 };
+
+void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
+    IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
+    const auto info{inst.Flags<IR::TextureInstInfo>()};
+    const IR::Value coord(inst.Arg(1));
+    const IR::Value handle(ir.Imm32(0));
+    const IR::U32 lod{ir.Imm32(0)};
+    const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, info);
+    inst.SetArg(
+        1, ir.CompositeConstruct(
+               ir.FPMul(IR::F32(ir.CompositeExtract(coord, 0)),
+                        ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 0)))),
+               ir.FPMul(IR::F32(ir.CompositeExtract(coord, 1)),
+                        ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
+}
 } // Anonymous namespace
 
 void TexturePass(Environment& env, IR::Program& program) {
@@ -399,6 +414,14 @@ void TexturePass(Environment& env, IR::Program& program) {
             flags.type.Assign(ReadTextureType(env, cbuf));
             inst->SetFlags(flags);
             break;
+        case IR::Opcode::ImageSampleImplicitLod:
+            if (flags.type == TextureType::Color2D) {
+                auto texture_type = ReadTextureType(env, cbuf);
+                if (texture_type == TextureType::Color2DRect) {
+                    PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
+                }
+            }
+            break;
         case IR::Opcode::ImageFetch:
             if (flags.type != TextureType::Color1D) {
                 break;

+ 2 - 1
src/shader_recompiler/shader_info.h

@@ -24,8 +24,9 @@ enum class TextureType : u32 {
     ColorCube,
     ColorArrayCube,
     Buffer,
+    Color2DRect,
 };
-constexpr u32 NUM_TEXTURE_TYPES = 8;
+constexpr u32 NUM_TEXTURE_TYPES = 9;
 
 enum class ImageFormat : u32 {
     Typeless,

+ 5 - 4
src/video_core/renderer_opengl/gl_texture_cache.cpp

@@ -93,6 +93,7 @@ GLenum ImageTarget(Shader::TextureType type, int num_samples = 1) {
     case Shader::TextureType::Color1D:
         return GL_TEXTURE_1D;
     case Shader::TextureType::Color2D:
+    case Shader::TextureType::Color2DRect:
         return is_multisampled ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
     case Shader::TextureType::ColorCube:
         return GL_TEXTURE_CUBE_MAP;
@@ -502,6 +503,7 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
     set_view(Shader::TextureType::ColorArray1D, null_image_1d_array.handle);
     set_view(Shader::TextureType::ColorArray2D, null_image_view_2d_array.handle);
     set_view(Shader::TextureType::ColorArrayCube, null_image_cube_array.handle);
+    set_view(Shader::TextureType::Color2DRect, null_image_view_2d.handle);
 
     if (resolution.active) {
         for (size_t i = 0; i < rescale_draw_fbos.size(); ++i) {
@@ -1110,6 +1112,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
         flat_range.extent.layers = 1;
         [[fallthrough]];
     case ImageViewType::e2D:
+    case ImageViewType::Rect:
         if (True(flags & VideoCommon::ImageViewFlagBits::Slice)) {
             // 2D and 2D array views on a 3D textures are used exclusively for render targets
             ASSERT(info.range.extent.levels == 1);
@@ -1135,9 +1138,6 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
         SetupView(Shader::TextureType::ColorCube);
         SetupView(Shader::TextureType::ColorArrayCube);
         break;
-    case ImageViewType::Rect:
-        UNIMPLEMENTED();
-        break;
     case ImageViewType::Buffer:
         ASSERT(false);
         break;
@@ -1150,6 +1150,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
         default_handle = Handle(Shader::TextureType::ColorArray1D);
         break;
     case ImageViewType::e2D:
+    case ImageViewType::Rect:
         default_handle = Handle(Shader::TextureType::Color2D);
         break;
     case ImageViewType::e2DArray:
@@ -1210,6 +1211,7 @@ GLuint ImageView::MakeView(Shader::TextureType view_type, GLenum view_format) {
     case Shader::TextureType::Color1D:
     case Shader::TextureType::Color2D:
     case Shader::TextureType::ColorCube:
+    case Shader::TextureType::Color2DRect:
         view_range = flat_range;
         break;
     case Shader::TextureType::ColorArray1D:
@@ -1250,7 +1252,6 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
     const GLint seamless = config.cubemap_interface_filtering ? GL_TRUE : GL_FALSE;
 
     UNIMPLEMENTED_IF(config.cubemap_anisotropy != 1);
-    UNIMPLEMENTED_IF(config.float_coord_normalization != 0);
 
     sampler.Create();
     const GLuint handle = sampler.handle;

+ 3 - 1
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@@ -434,7 +434,9 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
                                                  state.statistics.get(), false)};
 
             std::scoped_lock lock{state.mutex};
-            graphics_cache.emplace(key, std::move(pipeline));
+            if (pipeline) {
+                graphics_cache.emplace(key, std::move(pipeline));
+            }
             ++state.built;
             if (state.has_loaded) {
                 callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);

+ 3 - 6
src/video_core/renderer_vulkan/vk_texture_cache.cpp

@@ -230,6 +230,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
     case Shader::TextureType::Color1D:
         return VK_IMAGE_VIEW_TYPE_1D;
     case Shader::TextureType::Color2D:
+    case Shader::TextureType::Color2DRect:
         return VK_IMAGE_VIEW_TYPE_2D;
     case Shader::TextureType::ColorCube:
         return VK_IMAGE_VIEW_TYPE_CUBE;
@@ -254,6 +255,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
     case VideoCommon::ImageViewType::e1D:
         return VK_IMAGE_VIEW_TYPE_1D;
     case VideoCommon::ImageViewType::e2D:
+    case VideoCommon::ImageViewType::Rect:
         return VK_IMAGE_VIEW_TYPE_2D;
     case VideoCommon::ImageViewType::Cube:
         return VK_IMAGE_VIEW_TYPE_CUBE;
@@ -265,9 +267,6 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
         return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
     case VideoCommon::ImageViewType::CubeArray:
         return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
-    case VideoCommon::ImageViewType::Rect:
-        UNIMPLEMENTED_MSG("Rect image view");
-        return VK_IMAGE_VIEW_TYPE_2D;
     case VideoCommon::ImageViewType::Buffer:
         ASSERT_MSG(false, "Texture buffers can't be image views");
         return VK_IMAGE_VIEW_TYPE_1D;
@@ -1579,6 +1578,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
         break;
     case VideoCommon::ImageViewType::e2D:
     case VideoCommon::ImageViewType::e2DArray:
+    case VideoCommon::ImageViewType::Rect:
         create(TextureType::Color2D, 1);
         create(TextureType::ColorArray2D, std::nullopt);
         render_target = Handle(Shader::TextureType::ColorArray2D);
@@ -1592,9 +1592,6 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
         create(TextureType::ColorCube, 6);
         create(TextureType::ColorArrayCube, std::nullopt);
         break;
-    case VideoCommon::ImageViewType::Rect:
-        UNIMPLEMENTED();
-        break;
     case VideoCommon::ImageViewType::Buffer:
         ASSERT(false);
         break;

+ 7 - 2
src/video_core/shader_environment.cpp

@@ -39,7 +39,11 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
         return Shader::TextureType::Color1D;
     case Tegra::Texture::TextureType::Texture2D:
     case Tegra::Texture::TextureType::Texture2DNoMipmap:
-        return Shader::TextureType::Color2D;
+        if (entry.normalized_coords) {
+            return Shader::TextureType::Color2D;
+        } else {
+            return Shader::TextureType::Color2DRect;
+        }
     case Tegra::Texture::TextureType::Texture3D:
         return Shader::TextureType::Color3D;
     case Tegra::Texture::TextureType::TextureCubemap:
@@ -53,7 +57,8 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
     case Tegra::Texture::TextureType::TextureCubeArray:
         return Shader::TextureType::ColorArrayCube;
     default:
-        throw Shader::NotImplementedException("Unknown texture type");
+        UNIMPLEMENTED();
+        return Shader::TextureType::Color2D;
     }
 }