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@@ -13,64 +13,90 @@ ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* par
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
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profiles(std::make_unique<InputProfiles>()), system{system_} {
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ui->setupUi(this);
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-
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- Settings::values.players.SetGlobal(false);
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- const auto previous_profile = Settings::values.players.GetValue()[0].profile_name;
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+ const std::array labels = {
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+ ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4,
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+ ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8,
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+ };
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+ profile_comboboxes = {
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+ ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4,
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+ ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8,
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+ };
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const auto& profile_names = profiles->GetInputProfileNames();
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+ const auto populate_profiles = [this, &profile_names](size_t player_index) {
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+ const auto previous_profile =
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+ Settings::values.players.GetValue()[player_index].profile_name;
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- ui->profile_player_1->addItem(QString::fromStdString("Use global configuration"));
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- for (size_t index = 0; index < profile_names.size(); ++index) {
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- const auto& profile_name = profile_names[index];
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- ui->profile_player_1->addItem(QString::fromStdString(profile_name));
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- if (profile_name == previous_profile) {
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- // offset by 1 since the first element is the global config
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- ui->profile_player_1->setCurrentIndex(static_cast<int>(index + 1));
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+ auto* const player_combobox = profile_comboboxes[player_index];
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+ player_combobox->addItem(tr("Use global input configuration"));
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+ for (size_t index = 0; index < profile_names.size(); ++index) {
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+ const auto& profile_name = profile_names[index];
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+ player_combobox->addItem(QString::fromStdString(profile_name));
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+ if (profile_name == previous_profile) {
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+ // offset by 1 since the first element is the global config
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+ player_combobox->setCurrentIndex(static_cast<int>(index + 1));
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+ }
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}
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+ };
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+
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+ for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
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+ labels[index]->setText(tr("Player %1 profile").arg(index + 1));
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+ populate_profiles(index);
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}
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+
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LoadConfiguration();
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}
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void ConfigureInputPerGame::ApplyConfiguration() {
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LoadConfiguration();
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+ SaveConfiguration();
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+}
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+void ConfigureInputPerGame::LoadConfiguration() {
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auto& hid_core = system.HIDCore();
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- auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
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+ const auto load_player_profile = [this, &hid_core](size_t player_index) {
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+ Settings::values.players.SetGlobal(false);
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+
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+ auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
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+ auto* const player_combobox = profile_comboboxes[player_index];
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- const auto selection_index = ui->profile_player_1->currentIndex();
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- if (selection_index == 0) {
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- Settings::values.players.SetGlobal(true);
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+ const auto selection_index = player_combobox->currentIndex();
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+ if (selection_index == 0) {
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+ Settings::values.players.GetValue()[player_index].profile_name = "";
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+ Settings::values.players.SetGlobal(true);
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+ emulated_controller->ReloadFromSettings();
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+ return;
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+ }
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+ const auto profile_name = player_combobox->itemText(selection_index).toStdString();
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+ if (profile_name.empty()) {
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+ return;
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+ }
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+ profiles->LoadProfile(profile_name, player_index);
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+ Settings::values.players.GetValue()[player_index].profile_name = profile_name;
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emulated_controller->ReloadFromSettings();
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- return;
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- } else {
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- Settings::values.players.SetGlobal(false);
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- }
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- const QString profile_name = ui->profile_player_1->itemText(selection_index);
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- if (profile_name.isEmpty()) {
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- return;
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+ };
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+
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+ for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
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+ load_player_profile(index);
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}
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- profiles->SaveProfile(Settings::values.players.GetValue()[0].profile_name, 0);
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- emulated_controller->ReloadFromSettings();
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}
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-void ConfigureInputPerGame::LoadConfiguration() {
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- auto& hid_core = system.HIDCore();
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- auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
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-
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+void ConfigureInputPerGame::SaveConfiguration() {
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Settings::values.players.SetGlobal(false);
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- const auto selection_index = ui->profile_player_1->currentIndex();
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- if (selection_index == 0) {
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- Settings::values.players.GetValue()[0].profile_name = "";
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- Settings::values.players.SetGlobal(true);
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+ auto& hid_core = system.HIDCore();
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+ const auto save_player_profile = [this, &hid_core](size_t player_index) {
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+ const auto selection_index = profile_comboboxes[player_index]->currentIndex();
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+ if (selection_index == 0) {
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+ return;
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+ }
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+ auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
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+ profiles->SaveProfile(Settings::values.players.GetValue()[player_index].profile_name,
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+ player_index);
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emulated_controller->ReloadFromSettings();
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- return;
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- }
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- const QString profile_name = ui->profile_player_1->itemText(selection_index);
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- if (profile_name.isEmpty()) {
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- return;
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+ };
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+
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+ for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
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+ save_player_profile(index);
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}
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- profiles->LoadProfile(profile_name.toStdString(), 0);
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- Settings::values.players.GetValue()[0].profile_name = profile_name.toStdString();
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- emulated_controller->ReloadFromSettings();
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}
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