|
@@ -5,11 +5,14 @@
|
|
|
|
|
|
|
|
#include <memory>
|
|
#include <memory>
|
|
|
#include <utility>
|
|
#include <utility>
|
|
|
|
|
+
|
|
|
#include "common/common_types.h"
|
|
#include "common/common_types.h"
|
|
|
#include "core/frontend/framebuffer_layout.h"
|
|
#include "core/frontend/framebuffer_layout.h"
|
|
|
|
|
|
|
|
namespace Core::Frontend {
|
|
namespace Core::Frontend {
|
|
|
|
|
|
|
|
|
|
+class GraphicsContext;
|
|
|
|
|
+
|
|
|
/// Information for the Graphics Backends signifying what type of screen pointer is in
|
|
/// Information for the Graphics Backends signifying what type of screen pointer is in
|
|
|
/// WindowInformation
|
|
/// WindowInformation
|
|
|
enum class WindowSystemType {
|
|
enum class WindowSystemType {
|
|
@@ -21,51 +24,6 @@ enum class WindowSystemType {
|
|
|
Android,
|
|
Android,
|
|
|
};
|
|
};
|
|
|
|
|
|
|
|
-/**
|
|
|
|
|
- * Represents a drawing context that supports graphics operations.
|
|
|
|
|
- */
|
|
|
|
|
-class GraphicsContext {
|
|
|
|
|
-public:
|
|
|
|
|
- virtual ~GraphicsContext();
|
|
|
|
|
-
|
|
|
|
|
- /// Inform the driver to swap the front/back buffers and present the current image
|
|
|
|
|
- virtual void SwapBuffers() {}
|
|
|
|
|
-
|
|
|
|
|
- /// Makes the graphics context current for the caller thread
|
|
|
|
|
- virtual void MakeCurrent() {}
|
|
|
|
|
-
|
|
|
|
|
- /// Releases (dunno if this is the "right" word) the context from the caller thread
|
|
|
|
|
- virtual void DoneCurrent() {}
|
|
|
|
|
-
|
|
|
|
|
- class Scoped {
|
|
|
|
|
- public:
|
|
|
|
|
- [[nodiscard]] explicit Scoped(GraphicsContext& context_) : context(context_) {
|
|
|
|
|
- context.MakeCurrent();
|
|
|
|
|
- }
|
|
|
|
|
- ~Scoped() {
|
|
|
|
|
- if (active) {
|
|
|
|
|
- context.DoneCurrent();
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- /// In the event that context was destroyed before the Scoped is destroyed, this provides a
|
|
|
|
|
- /// mechanism to prevent calling a destroyed object's method during the deconstructor
|
|
|
|
|
- void Cancel() {
|
|
|
|
|
- active = false;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- private:
|
|
|
|
|
- GraphicsContext& context;
|
|
|
|
|
- bool active{true};
|
|
|
|
|
- };
|
|
|
|
|
-
|
|
|
|
|
- /// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
|
|
|
|
|
- /// ends
|
|
|
|
|
- [[nodiscard]] Scoped Acquire() {
|
|
|
|
|
- return Scoped{*this};
|
|
|
|
|
- }
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
/**
|
|
/**
|
|
|
* Abstraction class used to provide an interface between emulation code and the frontend
|
|
* Abstraction class used to provide an interface between emulation code and the frontend
|
|
|
* (e.g. SDL, QGLWidget, GLFW, etc...).
|
|
* (e.g. SDL, QGLWidget, GLFW, etc...).
|