Ver Fonte

weights refactor

Ameer J há 3 anos atrás
pai
commit
ac09cc3504
1 ficheiros alterados com 22 adições e 26 exclusões
  1. 22 26
      src/video_core/host_shaders/astc_decoder.comp

+ 22 - 26
src/video_core/host_shaders/astc_decoder.comp

@@ -116,8 +116,6 @@ const uint REPLICATE_7_BIT_TO_8_TABLE[128] =
            237, 239, 241, 243, 245, 247, 249, 251, 253, 255);
 
 // Input ASTC texture globals
-uint current_index = 0;
-int bitsread = 0;
 int total_bitsread = 0;
 uvec4 local_buff;
 
@@ -144,13 +142,6 @@ int texel_vector_index = 0;
 
 uint unquantized_texel_weights[2][144];
 
-uint SwizzleOffset(uvec2 pos) {
-    uint x = pos.x;
-    uint y = pos.y;
-    return ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
-                          (y % 2) * 16 + (x % 16);
-}
-
 // Replicates low num_bits such that [(to_bit - 1):(to_bit - 1 - from_bit)]
 // is the same as [(num_bits - 1):0] and repeats all the way down.
 uint Replicate(uint val, uint num_bits, uint to_bit) {
@@ -1224,33 +1215,40 @@ void DecompressBlock(ivec3 coord) {
             uint local_partition = 0;
             if (num_partitions > 1) {
                 local_partition = Select2DPartition(partition_index, i, j, num_partitions,
-                                                     (block_dims.y * block_dims.x) < 32);
+                                                    (block_dims.y * block_dims.x) < 32);
             }
-            vec4 p;
-            uvec4 C0 = ReplicateByteTo16(endpoints[local_partition][0]);
-            uvec4 C1 = ReplicateByteTo16(endpoints[local_partition][1]);
-            uvec4 plane_vec = uvec4(0);
-            uvec4 weight_vec = uvec4(0);
-            for (uint c = 0; c < 4; c++) {
-                if (params.dual_plane && (((plane_index + 1) & 3) == c)) {
-                    plane_vec[c] = 1;
+            const uvec4 C0 = ReplicateByteTo16(endpoints[local_partition][0]);
+            const uvec4 C1 = ReplicateByteTo16(endpoints[local_partition][1]);
+            const uint weight_offset = (j * block_dims.x + i);
+            const uint primary_weight = unquantized_texel_weights[weight_offset][0];
+            uvec4 weight_vec = uvec4(primary_weight);
+            if (params.dual_plane) {
+                const uint secondary_weight = unquantized_texel_weights[weight_offset][1];
+                for (uint c = 0; c < 4; c++) {
+                    const bool is_secondary = ((plane_index + 1u) & 3u) == c;
+                    weight_vec[c] = is_secondary ? secondary_weight : primary_weight;
                 }
-                weight_vec[c] = unquantized_texel_weights[plane_vec[c]][j * block_dims.x + i];
             }
-            vec4 Cf = vec4((C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) / 64);
-            p = (Cf / 65535.0);
+            const vec4 Cf =
+                vec4((C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) / 64);
+            const vec4 p = (Cf / 65535.0);
             imageStore(dest_image, coord + ivec3(i, j, 0), p.gbar);
         }
     }
 }
 
+
+uint SwizzleOffset(uvec2 pos) {
+    uint x = pos.x;
+    uint y = pos.y;
+    return ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
+                          (y % 2) * 16 + (x % 16);
+}
+
 void main() {
     uvec3 pos = gl_GlobalInvocationID;
     pos.x <<= BYTES_PER_BLOCK_LOG2;
-
-    // Read as soon as possible due to its latency
     const uint swizzle = SwizzleOffset(pos.xy);
-
     const uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;
 
     uint offset = 0;
@@ -1264,8 +1262,6 @@ void main() {
     if (any(greaterThanEqual(coord, imageSize(dest_image)))) {
         return;
     }
-    current_index = 0;
-    bitsread = 0;
     local_buff = astc_data[offset / 16];
     DecompressBlock(coord);
 }