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Merge pull request #1245 from degasus/optimizations

gl_rasterizer: Skip TODO log.
bunnei 7 лет назад
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aba988f71c
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

+ 1 - 1
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@@ -690,7 +690,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
     const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
     const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
 
 
     // TODO(bunnei): This is hard corded to use just the first render buffer
     // TODO(bunnei): This is hard corded to use just the first render buffer
-    LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
+    LOG_TRACE(Render_OpenGL, "hard-coded for render target 0!");
 
 
     // get color and depth surfaces
     // get color and depth surfaces
     SurfaceParams color_params{};
     SurfaceParams color_params{};