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+// Copyright 2018 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include "common/assert.h"
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+#include "common/logging/log.h"
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+#include "core/core_timing.h"
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+#include "core/core_timing_util.h"
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+
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+#include "audio_core/stream.h"
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+
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+namespace AudioCore {
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+
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+constexpr size_t MaxAudioBufferCount{32};
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+
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+/// Returns the sample size for the specified audio stream format
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+static size_t SampleSizeFromFormat(Stream::Format format) {
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+ switch (format) {
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+ case Stream::Format::Mono16:
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+ return 2;
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+ case Stream::Format::Stereo16:
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+ return 4;
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+ case Stream::Format::Multi51Channel16:
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+ return 12;
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+ };
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+
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+ LOG_CRITICAL(Audio, "Unimplemented format={}", static_cast<u32>(format));
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+ UNREACHABLE();
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+ return {};
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+}
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+
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+Stream::Stream(int sample_rate, Format format, ReleaseCallback&& release_callback)
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+ : sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)} {
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+ release_event = CoreTiming::RegisterEvent(
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+ "Stream::Release", [this](u64 userdata, int cycles_late) { ReleaseActiveBuffer(); });
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+}
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+
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+void Stream::Play() {
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+ state = State::Playing;
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+ PlayNextBuffer();
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+}
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+
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+void Stream::Stop() {
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+ ASSERT_MSG(false, "Unimplemented");
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+}
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+
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+s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
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+ const size_t num_samples{buffer.GetData().size() / SampleSizeFromFormat(format)};
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+ return CoreTiming::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
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+}
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+
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+void Stream::PlayNextBuffer() {
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+ if (!IsPlaying()) {
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+ // Ensure we are in playing state before playing the next buffer
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+ return;
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+ }
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+
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+ if (active_buffer) {
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+ // Do not queue a new buffer if we are already playing a buffer
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+ return;
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+ }
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+
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+ if (queued_buffers.empty()) {
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+ // No queued buffers - we are effectively paused
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+ return;
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+ }
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+
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+ active_buffer = queued_buffers.front();
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+ queued_buffers.pop();
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+
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+ CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
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+}
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+
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+void Stream::ReleaseActiveBuffer() {
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+ released_buffers.push(std::move(active_buffer));
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+ release_callback();
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+ PlayNextBuffer();
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+}
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+
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+bool Stream::QueueBuffer(BufferPtr&& buffer) {
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+ if (queued_buffers.size() < MaxAudioBufferCount) {
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+ queued_buffers.push(std::move(buffer));
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+ PlayNextBuffer();
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+ return true;
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+ }
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+ return false;
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+}
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+
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+bool Stream::ContainsBuffer(Buffer::Tag tag) const {
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+ ASSERT_MSG(false, "Unimplemented");
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+ return {};
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+}
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+
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+std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(size_t max_count) {
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+ std::vector<Buffer::Tag> tags;
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+ for (size_t count = 0; count < max_count && !released_buffers.empty(); ++count) {
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+ tags.push_back(released_buffers.front()->GetTag());
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+ released_buffers.pop();
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+ }
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+ return tags;
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+}
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+
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+} // namespace AudioCore
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