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@@ -20,10 +20,19 @@ namespace Rasterizer {
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static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
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const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
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u32* color_buffer = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(addr)));
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u32* color_buffer = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(addr)));
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- u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b();
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- // Assuming RGBA8 format until actual framebuffer format handling is implemented
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- *(color_buffer + x + y * registers.framebuffer.GetWidth()) = value;
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+ switch (registers.framebuffer.color_format) {
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+ case registers.framebuffer.RGBA8:
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+ {
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+ u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b();
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+ *(color_buffer + x + y * registers.framebuffer.GetWidth()) = value;
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+ break;
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+ }
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+
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+ default:
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+ LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format);
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+ exit(1);
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+ }
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}
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}
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static const Math::Vec4<u8> GetPixel(int x, int y) {
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static const Math::Vec4<u8> GetPixel(int x, int y) {
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