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video_core: Fix default anisotropic heuristic

Wollnashorn 3 лет назад
Родитель
Сommit
a9e4dddad5
1 измененных файлов с 4 добавлено и 4 удалено
  1. 4 4
      src/video_core/textures/texture.cpp

+ 4 - 4
src/video_core/textures/texture.cpp

@@ -62,10 +62,10 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
 }
 
 float TSCEntry::MaxAnisotropy() const noexcept {
-    const bool suitable_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering
-                                            ? mipmap_filter != TextureMipmapFilter::None
-                                            : mipmap_filter != TextureMipmapFilter::Linear;
-    if (max_anisotropy == 0 && (depth_compare_enabled.Value() || !suitable_mipmap_filter)) {
+    const bool unsupported_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering
+                                               ? mipmap_filter == TextureMipmapFilter::None
+                                               : mipmap_filter != TextureMipmapFilter::Linear;
+    if (max_anisotropy == 0 && (depth_compare_enabled.Value() || unsupported_mipmap_filter)) {
         return 1.0f;
     }
     const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();