Pārlūkot izejas kodu

Merge pull request #4514 from Morph1984/worker-alloc

gl_shader_cache: Use std::max() for determining num_workers
bunnei 6 gadi atpakaļ
vecāks
revīzija
a9de967fa3

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -403,7 +403,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
         }
         }
     };
     };
 
 
-    const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1ULL)};
+    const std::size_t num_workers{std::max(1U, std::thread::hardware_concurrency())};
     const std::size_t bucket_size{transferable->size() / num_workers};
     const std::size_t bucket_size{transferable->size() / num_workers};
     std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers);
     std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers);
     std::vector<std::thread> threads(num_workers);
     std::vector<std::thread> threads(num_workers);