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Merge pull request #7019 from ameerj/videocore-jthread

videocore: Use std::jthread for worker threads
bunnei há 4 anos atrás
pai
commit
a9c3619d26

+ 22 - 5
src/common/threadsafe_queue.h

@@ -14,7 +14,7 @@
 #include <utility>
 
 namespace Common {
-template <typename T>
+template <typename T, bool with_stop_token = false>
 class SPSCQueue {
 public:
     SPSCQueue() {
@@ -84,7 +84,7 @@ public:
     void Wait() {
         if (Empty()) {
             std::unique_lock lock{cv_mutex};
-            cv.wait(lock, [this]() { return !Empty(); });
+            cv.wait(lock, [this] { return !Empty(); });
         }
     }
 
@@ -95,6 +95,19 @@ public:
         return t;
     }
 
+    T PopWait(std::stop_token stop_token) {
+        if (Empty()) {
+            std::unique_lock lock{cv_mutex};
+            cv.wait(lock, stop_token, [this] { return !Empty(); });
+        }
+        if (stop_token.stop_requested()) {
+            return T{};
+        }
+        T t;
+        Pop(t);
+        return t;
+    }
+
     // not thread-safe
     void Clear() {
         size.store(0);
@@ -123,13 +136,13 @@ private:
     ElementPtr* read_ptr;
     std::atomic_size_t size{0};
     std::mutex cv_mutex;
-    std::condition_variable cv;
+    std::conditional_t<with_stop_token, std::condition_variable_any, std::condition_variable> cv;
 };
 
 // a simple thread-safe,
 // single reader, multiple writer queue
 
-template <typename T>
+template <typename T, bool with_stop_token = false>
 class MPSCQueue {
 public:
     [[nodiscard]] std::size_t Size() const {
@@ -166,13 +179,17 @@ public:
         return spsc_queue.PopWait();
     }
 
+    T PopWait(std::stop_token stop_token) {
+        return spsc_queue.PopWait(stop_token);
+    }
+
     // not thread-safe
     void Clear() {
         spsc_queue.Clear();
     }
 
 private:
-    SPSCQueue<T> spsc_queue;
+    SPSCQueue<T, with_stop_token> spsc_queue;
     std::mutex write_lock;
 };
 } // namespace Common

+ 1 - 5
src/core/core.cpp

@@ -305,10 +305,7 @@ struct System::Impl {
         is_powered_on = false;
         exit_lock = false;
 
-        if (gpu_core) {
-            gpu_core->ShutDown();
-        }
-
+        gpu_core.reset();
         services.reset();
         service_manager.reset();
         cheat_engine.reset();
@@ -317,7 +314,6 @@ struct System::Impl {
         time_manager.Shutdown();
         core_timing.Shutdown();
         app_loader.reset();
-        gpu_core.reset();
         perf_stats.reset();
         kernel.Shutdown();
         memory.Reset();

+ 0 - 8
src/video_core/gpu.cpp

@@ -531,14 +531,6 @@ void GPU::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
     interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
 }
 
-void GPU::ShutDown() {
-    // Signal that threads should no longer block on syncpoint fences
-    shutting_down.store(true, std::memory_order_relaxed);
-    sync_cv.notify_all();
-
-    gpu_thread.ShutDown();
-}
-
 void GPU::OnCommandListEnd() {
     if (is_async) {
         // This command only applies to asynchronous GPU mode

+ 0 - 3
src/video_core/gpu.h

@@ -219,9 +219,6 @@ public:
         return *shader_notify;
     }
 
-    // Stops the GPU execution and waits for the GPU to finish working
-    void ShutDown();
-
     /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
     void WaitFence(u32 syncpoint_id, u32 value);
 

+ 13 - 44
src/video_core/gpu_thread.cpp

@@ -17,9 +17,9 @@
 namespace VideoCommon::GPUThread {
 
 /// Runs the GPU thread
-static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
-                      Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher,
-                      SynchState& state) {
+static void RunThread(std::stop_token stop_token, Core::System& system,
+                      VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
+                      Tegra::DmaPusher& dma_pusher, SynchState& state) {
     std::string name = "yuzu:GPU";
     MicroProfileOnThreadCreate(name.c_str());
     SCOPE_EXIT({ MicroProfileOnThreadExit(); });
@@ -28,20 +28,14 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
     Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
     system.RegisterHostThread();
 
-    // Wait for first GPU command before acquiring the window context
-    state.queue.Wait();
-
-    // If emulation was stopped during disk shader loading, abort before trying to acquire context
-    if (!state.is_running) {
-        return;
-    }
-
     auto current_context = context.Acquire();
     VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
 
-    CommandDataContainer next;
-    while (state.is_running) {
-        next = state.queue.PopWait();
+    while (!stop_token.stop_requested()) {
+        CommandDataContainer next = state.queue.PopWait(stop_token);
+        if (stop_token.stop_requested()) {
+            break;
+        }
         if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
             dma_pusher.Push(std::move(submit_list->entries));
             dma_pusher.DispatchCalls();
@@ -55,8 +49,6 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
             rasterizer->FlushRegion(flush->addr, flush->size);
         } else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
             rasterizer->OnCPUWrite(invalidate->addr, invalidate->size);
-        } else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
-            ASSERT(state.is_running == false);
         } else {
             UNREACHABLE();
         }
@@ -73,16 +65,14 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
 ThreadManager::ThreadManager(Core::System& system_, bool is_async_)
     : system{system_}, is_async{is_async_} {}
 
-ThreadManager::~ThreadManager() {
-    ShutDown();
-}
+ThreadManager::~ThreadManager() = default;
 
 void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
                                 Core::Frontend::GraphicsContext& context,
                                 Tegra::DmaPusher& dma_pusher) {
     rasterizer = renderer.ReadRasterizer();
-    thread = std::thread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
-                         std::ref(dma_pusher), std::ref(state));
+    thread = std::jthread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
+                          std::ref(dma_pusher), std::ref(state));
 }
 
 void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
@@ -117,26 +107,6 @@ void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
     rasterizer->OnCPUWrite(addr, size);
 }
 
-void ThreadManager::ShutDown() {
-    if (!state.is_running) {
-        return;
-    }
-
-    {
-        std::lock_guard lk(state.write_lock);
-        state.is_running = false;
-        state.cv.notify_all();
-    }
-
-    if (!thread.joinable()) {
-        return;
-    }
-
-    // Notify GPU thread that a shutdown is pending
-    PushCommand(EndProcessingCommand());
-    thread.join();
-}
-
 void ThreadManager::OnCommandListEnd() {
     PushCommand(OnCommandListEndCommand());
 }
@@ -152,9 +122,8 @@ u64 ThreadManager::PushCommand(CommandData&& command_data, bool block) {
     state.queue.Push(CommandDataContainer(std::move(command_data), fence, block));
 
     if (block) {
-        state.cv.wait(lk, [this, fence] {
-            return fence <= state.signaled_fence.load(std::memory_order_relaxed) ||
-                   !state.is_running;
+        state.cv.wait(lk, thread.get_stop_token(), [this, fence] {
+            return fence <= state.signaled_fence.load(std::memory_order_relaxed);
         });
     }
 

+ 4 - 9
src/video_core/gpu_thread.h

@@ -33,9 +33,6 @@ class RendererBase;
 
 namespace VideoCommon::GPUThread {
 
-/// Command to signal to the GPU thread that processing has ended
-struct EndProcessingCommand final {};
-
 /// Command to signal to the GPU thread that a command list is ready for processing
 struct SubmitListCommand final {
     explicit SubmitListCommand(Tegra::CommandList&& entries_) : entries{std::move(entries_)} {}
@@ -83,7 +80,7 @@ struct OnCommandListEndCommand final {};
 struct GPUTickCommand final {};
 
 using CommandData =
-    std::variant<EndProcessingCommand, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
+    std::variant<std::monostate, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
                  InvalidateRegionCommand, FlushAndInvalidateRegionCommand, OnCommandListEndCommand,
                  GPUTickCommand>;
 
@@ -100,14 +97,12 @@ struct CommandDataContainer {
 
 /// Struct used to synchronize the GPU thread
 struct SynchState final {
-    std::atomic_bool is_running{true};
-
-    using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
+    using CommandQueue = Common::SPSCQueue<CommandDataContainer, true>;
     std::mutex write_lock;
     CommandQueue queue;
     u64 last_fence{};
     std::atomic<u64> signaled_fence{};
-    std::condition_variable cv;
+    std::condition_variable_any cv;
 };
 
 /// Class used to manage the GPU thread
@@ -149,7 +144,7 @@ private:
     VideoCore::RasterizerInterface* rasterizer = nullptr;
 
     SynchState state;
-    std::thread thread;
+    std::jthread thread;
 };
 
 } // namespace VideoCommon::GPUThread

+ 6 - 13
src/video_core/renderer_vulkan/vk_scheduler.cpp

@@ -43,17 +43,10 @@ VKScheduler::VKScheduler(const Device& device_, StateTracker& state_tracker_)
       command_pool{std::make_unique<CommandPool>(*master_semaphore, device)} {
     AcquireNewChunk();
     AllocateWorkerCommandBuffer();
-    worker_thread = std::thread(&VKScheduler::WorkerThread, this);
+    worker_thread = std::jthread([this](std::stop_token token) { WorkerThread(token); });
 }
 
-VKScheduler::~VKScheduler() {
-    {
-        std::lock_guard lock{work_mutex};
-        quit = true;
-    }
-    work_cv.notify_all();
-    worker_thread.join();
-}
+VKScheduler::~VKScheduler() = default;
 
 void VKScheduler::Flush(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
     SubmitExecution(signal_semaphore, wait_semaphore);
@@ -135,7 +128,7 @@ bool VKScheduler::UpdateGraphicsPipeline(GraphicsPipeline* pipeline) {
     return true;
 }
 
-void VKScheduler::WorkerThread() {
+void VKScheduler::WorkerThread(std::stop_token stop_token) {
     Common::SetCurrentThreadName("yuzu:VulkanWorker");
     do {
         if (work_queue.empty()) {
@@ -144,8 +137,8 @@ void VKScheduler::WorkerThread() {
         std::unique_ptr<CommandChunk> work;
         {
             std::unique_lock lock{work_mutex};
-            work_cv.wait(lock, [this] { return !work_queue.empty() || quit; });
-            if (quit) {
+            work_cv.wait(lock, stop_token, [this] { return !work_queue.empty(); });
+            if (stop_token.stop_requested()) {
                 continue;
             }
             work = std::move(work_queue.front());
@@ -158,7 +151,7 @@ void VKScheduler::WorkerThread() {
         }
         std::lock_guard reserve_lock{reserve_mutex};
         chunk_reserve.push_back(std::move(work));
-    } while (!quit);
+    } while (!stop_token.stop_requested());
 }
 
 void VKScheduler::AllocateWorkerCommandBuffer() {

+ 3 - 4
src/video_core/renderer_vulkan/vk_scheduler.h

@@ -187,7 +187,7 @@ private:
         GraphicsPipeline* graphics_pipeline = nullptr;
     };
 
-    void WorkerThread();
+    void WorkerThread(std::stop_token stop_token);
 
     void AllocateWorkerCommandBuffer();
 
@@ -212,7 +212,7 @@ private:
     vk::CommandBuffer current_cmdbuf;
 
     std::unique_ptr<CommandChunk> chunk;
-    std::thread worker_thread;
+    std::jthread worker_thread;
 
     State state;
 
@@ -224,9 +224,8 @@ private:
     std::vector<std::unique_ptr<CommandChunk>> chunk_reserve;
     std::mutex reserve_mutex;
     std::mutex work_mutex;
-    std::condition_variable work_cv;
+    std::condition_variable_any work_cv;
     std::condition_variable wait_cv;
-    std::atomic_bool quit{};
 };
 
 } // namespace Vulkan