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Debugger: Always use interpreter for shader debugging

Yuri Kunde Schlesner 9 лет назад
Родитель
Сommit
a9b7752b9d
1 измененных файлов с 5 добавлено и 3 удалено
  1. 5 3
      src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp

+ 5 - 3
src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp

@@ -18,7 +18,9 @@
 #include "citra_qt/util/util.h"
 #include "video_core/pica.h"
 #include "video_core/pica_state.h"
+#include "video_core/shader/debug_data.h"
 #include "video_core/shader/shader.h"
+#include "video_core/shader/shader_interpreter.h"
 
 using nihstro::OpCode;
 using nihstro::Instruction;
@@ -518,9 +520,9 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
     info.labels.insert({entry_point, "main"});
 
     // Generate debug information
-    auto* shader_engine = Pica::Shader::GetEngine();
-    shader_engine->SetupBatch(&shader_setup);
-    debug_data = shader_engine->ProduceDebugInfo(input_vertex, num_attributes, entry_point);
+    Pica::Shader::InterpreterEngine shader_engine;
+    shader_engine.SetupBatch(&shader_setup);
+    debug_data = shader_engine.ProduceDebugInfo(input_vertex, num_attributes, entry_point);
 
     // Reload widget state
     for (int attr = 0; attr < num_attributes; ++attr) {