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Fix "Propietary" typo elsewhere

Viktor Szépe пре 2 година
родитељ
комит
a959fb011f

+ 3 - 3
src/shader_recompiler/environment.h

@@ -59,8 +59,8 @@ public:
         return start_address;
     }
 
-    [[nodiscard]] bool IsPropietaryDriver() const noexcept {
-        return is_propietary_driver;
+    [[nodiscard]] bool IsProprietaryDriver() const noexcept {
+        return is_proprietary_driver;
     }
 
 protected:
@@ -68,7 +68,7 @@ protected:
     std::array<u32, 8> gp_passthrough_mask{};
     Stage stage{};
     u32 start_address{};
-    bool is_propietary_driver{};
+    bool is_proprietary_driver{};
 };
 
 } // namespace Shader

+ 1 - 1
src/shader_recompiler/ir_opt/constant_propagation_pass.cpp

@@ -1084,7 +1084,7 @@ void ConstantPropagation(Environment& env, IR::Block& block, IR::Inst& inst) {
         if (env.HasHLEMacroState()) {
             FoldConstBuffer(env, block, inst);
         }
-        if (env.IsPropietaryDriver()) {
+        if (env.IsProprietaryDriver()) {
             FoldDriverConstBuffer(env, block, inst, 1);
         }
         break;