فهرست منبع

Fix CI Formatting check

Squall-Leonhart 2 سال پیش
والد
کامیت
a84c928827
1فایلهای تغییر یافته به همراه2 افزوده شده و 2 حذف شده
  1. 2 2
      src/video_core/renderer_vulkan/blit_image.cpp

+ 2 - 2
src/video_core/renderer_vulkan/blit_image.cpp

@@ -8,8 +8,8 @@
 #include "common/settings.h"
 #include "common/settings.h"
 #include "video_core/host_shaders/blit_color_float_frag_spv.h"
 #include "video_core/host_shaders/blit_color_float_frag_spv.h"
 #include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
 #include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
-#include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h"
 #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
 #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
+#include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h"
 #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
 #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
 #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
 #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
 #include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
 #include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
@@ -560,7 +560,7 @@ void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
 }
 }
 
 
 void BlitImageHelper::ConvertD32FToABGR8(const Framebuffer* dst_framebuffer,
 void BlitImageHelper::ConvertD32FToABGR8(const Framebuffer* dst_framebuffer,
-                                        ImageView& src_image_view) {
+                                         ImageView& src_image_view) {
     ConvertPipelineColorTargetEx(convert_d32f_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
     ConvertPipelineColorTargetEx(convert_d32f_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
                                  convert_d32f_to_abgr8_frag);
                                  convert_d32f_to_abgr8_frag);
     ConvertDepthStencil(*convert_d32f_to_abgr8_pipeline, dst_framebuffer, src_image_view);
     ConvertDepthStencil(*convert_d32f_to_abgr8_pipeline, dst_framebuffer, src_image_view);