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+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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+// SPDX-License-Identifier: GPL-2.0-or-later
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+
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+#include <windows.h>
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+
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+#include "common/windows/timer_resolution.h"
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+
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+extern "C" {
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+// http://undocumented.ntinternals.net/index.html?page=UserMode%2FUndocumented%20Functions%2FTime%2FNtQueryTimerResolution.html
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+NTSYSAPI LONG NTAPI NtQueryTimerResolution(PULONG MinimumResolution, PULONG MaximumResolution,
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+ PULONG CurrentResolution);
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+
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+// http://undocumented.ntinternals.net/index.html?page=UserMode%2FUndocumented%20Functions%2FTime%2FNtSetTimerResolution.html
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+NTSYSAPI LONG NTAPI NtSetTimerResolution(ULONG DesiredResolution, BOOLEAN SetResolution,
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+ PULONG CurrentResolution);
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+
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+// http://undocumented.ntinternals.net/index.html?page=UserMode%2FUndocumented%20Functions%2FNT%20Objects%2FThread%2FNtDelayExecution.html
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+NTSYSAPI LONG NTAPI NtDelayExecution(BOOLEAN Alertable, PLARGE_INTEGER DelayInterval);
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+}
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+
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+// Defines for compatibility with older Windows 10 SDKs.
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+
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+#ifndef PROCESS_POWER_THROTTLING_EXECUTION_SPEED
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+#define PROCESS_POWER_THROTTLING_EXECUTION_SPEED 0x1
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+#endif
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+#ifndef PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION
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+#define PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION 0x4
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+#endif
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+
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+namespace Common::Windows {
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+
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+namespace {
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+
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+using namespace std::chrono;
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+
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+constexpr nanoseconds ToNS(ULONG hundred_ns) {
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+ return nanoseconds{hundred_ns * 100};
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+}
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+
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+constexpr ULONG ToHundredNS(nanoseconds ns) {
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+ return static_cast<ULONG>(ns.count()) / 100;
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+}
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+
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+struct TimerResolution {
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+ std::chrono::nanoseconds minimum;
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+ std::chrono::nanoseconds maximum;
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+ std::chrono::nanoseconds current;
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+};
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+
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+TimerResolution GetTimerResolution() {
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+ ULONG MinimumTimerResolution;
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+ ULONG MaximumTimerResolution;
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+ ULONG CurrentTimerResolution;
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+ NtQueryTimerResolution(&MinimumTimerResolution, &MaximumTimerResolution,
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+ &CurrentTimerResolution);
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+ return {
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+ .minimum{ToNS(MinimumTimerResolution)},
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+ .maximum{ToNS(MaximumTimerResolution)},
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+ .current{ToNS(CurrentTimerResolution)},
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+ };
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+}
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+
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+void SetHighQoS() {
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+ // https://learn.microsoft.com/en-us/windows/win32/procthread/quality-of-service
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+ PROCESS_POWER_THROTTLING_STATE PowerThrottling{
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+ .Version{PROCESS_POWER_THROTTLING_CURRENT_VERSION},
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+ .ControlMask{PROCESS_POWER_THROTTLING_EXECUTION_SPEED |
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+ PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION},
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+ .StateMask{},
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+ };
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+ SetProcessInformation(GetCurrentProcess(), ProcessPowerThrottling, &PowerThrottling,
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+ sizeof(PROCESS_POWER_THROTTLING_STATE));
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+}
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+
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+} // Anonymous namespace
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+
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+nanoseconds GetMinimumTimerResolution() {
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+ return GetTimerResolution().minimum;
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+}
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+
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+nanoseconds GetMaximumTimerResolution() {
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+ return GetTimerResolution().maximum;
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+}
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+
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+nanoseconds GetCurrentTimerResolution() {
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+ return GetTimerResolution().current;
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+}
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+
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+nanoseconds SetCurrentTimerResolution(nanoseconds timer_resolution) {
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+ // Set the timer resolution, and return the current timer resolution.
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+ const auto DesiredTimerResolution = ToHundredNS(timer_resolution);
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+ ULONG CurrentTimerResolution;
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+ NtSetTimerResolution(DesiredTimerResolution, TRUE, &CurrentTimerResolution);
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+ return ToNS(CurrentTimerResolution);
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+}
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+
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+nanoseconds SetCurrentTimerResolutionToMaximum() {
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+ SetHighQoS();
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+ return SetCurrentTimerResolution(GetMaximumTimerResolution());
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+}
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+
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+void SleepForOneTick() {
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+ LARGE_INTEGER DelayInterval{
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+ .QuadPart{-1},
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+ };
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+ NtDelayExecution(FALSE, &DelayInterval);
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+}
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+
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+} // namespace Common::Windows
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