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@@ -53,13 +53,11 @@ Buffer::Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rast
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VAddr cpu_addr_, u64 size_bytes_)
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: VideoCommon::BufferBase<VideoCore::RasterizerInterface>(rasterizer_, cpu_addr_, size_bytes_) {
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buffer.Create();
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- const std::string name = fmt::format("Buffer 0x{:x}", CpuAddr());
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- glObjectLabel(GL_BUFFER, buffer.handle, static_cast<GLsizei>(name.size()), name.data());
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- glNamedBufferData(buffer.handle, SizeBytes(), nullptr, GL_DYNAMIC_DRAW);
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-
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- if (runtime.has_unified_vertex_buffers) {
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- glGetNamedBufferParameterui64vNV(buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, &address);
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+ if (runtime.device.HasDebuggingToolAttached()) {
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+ const std::string name = fmt::format("Buffer 0x{:x}", CpuAddr());
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+ glObjectLabel(GL_BUFFER, buffer.handle, static_cast<GLsizei>(name.size()), name.data());
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}
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+ glNamedBufferData(buffer.handle, SizeBytes(), nullptr, GL_DYNAMIC_DRAW);
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}
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void Buffer::ImmediateUpload(size_t offset, std::span<const u8> data) noexcept {
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@@ -111,7 +109,6 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_,
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: device{device_}, staging_buffer_pool{staging_buffer_pool_},
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has_fast_buffer_sub_data{device.HasFastBufferSubData()},
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use_assembly_shaders{device.UseAssemblyShaders()},
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- has_unified_vertex_buffers{device.HasVertexBufferUnifiedMemory()},
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stream_buffer{has_fast_buffer_sub_data ? std::nullopt : std::make_optional<StreamBuffer>()} {
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GLint gl_max_attributes;
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glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &gl_max_attributes);
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@@ -123,16 +120,18 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_,
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GL_STREAM_DRAW);
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}
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}
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- for (auto& stage_uniforms : copy_uniforms) {
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- for (OGLBuffer& buffer : stage_uniforms) {
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+ if (use_assembly_shaders) {
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+ for (auto& stage_uniforms : copy_uniforms) {
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+ for (OGLBuffer& buffer : stage_uniforms) {
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+ buffer.Create();
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+ glNamedBufferData(buffer.handle, 0x10'000, nullptr, GL_STREAM_COPY);
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+ }
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+ }
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+ for (OGLBuffer& buffer : copy_compute_uniforms) {
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buffer.Create();
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glNamedBufferData(buffer.handle, 0x10'000, nullptr, GL_STREAM_COPY);
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}
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}
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- for (OGLBuffer& buffer : copy_compute_uniforms) {
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- buffer.Create();
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- glNamedBufferData(buffer.handle, 0x10'000, nullptr, GL_STREAM_COPY);
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- }
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device_access_memory = [this]() -> u64 {
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if (device.CanReportMemoryUsage()) {
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@@ -206,14 +205,8 @@ void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t siz
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}
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void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) {
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- if (has_unified_vertex_buffers) {
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- buffer.MakeResident(GL_READ_ONLY);
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- glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset,
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- static_cast<GLsizeiptr>(Common::AlignUp(size, 4)));
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- } else {
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- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
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- index_buffer_offset = offset;
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- }
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+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
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+ index_buffer_offset = offset;
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}
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void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, u32 size,
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@@ -221,24 +214,23 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset,
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if (index >= max_attributes) {
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return;
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}
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- if (has_unified_vertex_buffers) {
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- buffer.MakeResident(GL_READ_ONLY);
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- glBindVertexBuffer(index, 0, 0, static_cast<GLsizei>(stride));
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- glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, index,
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- buffer.HostGpuAddr() + offset, static_cast<GLsizeiptr>(size));
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- } else {
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- glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
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- static_cast<GLsizei>(stride));
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- }
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+ glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
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+ static_cast<GLsizei>(stride));
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}
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void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings) {
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- for (u32 index = 0; index < bindings.buffers.size(); ++index) {
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- BindVertexBuffer(bindings.min_index + index, *bindings.buffers[index],
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- static_cast<u32>(bindings.offsets[index]),
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- static_cast<u32>(bindings.sizes[index]),
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- static_cast<u32>(bindings.strides[index]));
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- }
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+ // TODO: Should HostBindings provide the correct runtime types to avoid these transforms?
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+ std::array<GLuint, 32> buffer_handles;
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+ std::array<GLsizei, 32> buffer_strides;
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+ std::ranges::transform(bindings.buffers, buffer_handles.begin(),
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+ [](const Buffer* const buffer) { return buffer->Handle(); });
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+ std::ranges::transform(bindings.strides, buffer_strides.begin(),
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+ [](u64 stride) { return static_cast<GLsizei>(stride); });
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+ const u32 count =
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+ std::min(static_cast<u32>(bindings.buffers.size()), max_attributes - bindings.min_index);
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+ glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count), buffer_handles.data(),
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+ reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
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+ buffer_strides.data());
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}
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void BufferCacheRuntime::BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer,
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@@ -330,11 +322,13 @@ void BufferCacheRuntime::BindTransformFeedbackBuffer(u32 index, Buffer& buffer,
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}
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void BufferCacheRuntime::BindTransformFeedbackBuffers(VideoCommon::HostBindings<Buffer>& bindings) {
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- for (u32 index = 0; index < bindings.buffers.size(); ++index) {
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- glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, index, bindings.buffers[index]->Handle(),
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- static_cast<GLintptr>(bindings.offsets[index]),
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- static_cast<GLsizeiptr>(bindings.sizes[index]));
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- }
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+ std::array<GLuint, 4> buffer_handles;
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+ std::ranges::transform(bindings.buffers, buffer_handles.begin(),
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+ [](const Buffer* const buffer) { return buffer->Handle(); });
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+ glBindBuffersRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0,
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+ static_cast<GLsizei>(bindings.buffers.size()), buffer_handles.data(),
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+ reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
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+ reinterpret_cast<const GLsizeiptr*>(bindings.strides.data()));
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}
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void BufferCacheRuntime::BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
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