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audio: rewrite IAudioOutManager

Liam 2 лет назад
Родитель
Сommit
a45b8bc9bc

+ 2 - 2
src/core/CMakeLists.txt

@@ -493,14 +493,14 @@ add_library(core STATIC
     hle/service/audio/audio_in_manager.h
     hle/service/audio/audio_in.cpp
     hle/service/audio/audio_in.h
+    hle/service/audio/audio_out_manager.cpp
+    hle/service/audio/audio_out_manager.h
     hle/service/audio/audio_out.cpp
     hle/service/audio/audio_out.h
     hle/service/audio/audio.cpp
     hle/service/audio/audio.h
     hle/service/audio/audio_controller.cpp
     hle/service/audio/audio_controller.h
-    hle/service/audio/audout_u.cpp
-    hle/service/audio/audout_u.h
     hle/service/audio/audrec_a.cpp
     hle/service/audio/audrec_a.h
     hle/service/audio/audrec_u.cpp

+ 2 - 2
src/core/hle/service/audio/audio.cpp

@@ -5,7 +5,7 @@
 #include "core/hle/service/audio/audio.h"
 #include "core/hle/service/audio/audio_controller.h"
 #include "core/hle/service/audio/audio_in_manager.h"
-#include "core/hle/service/audio/audout_u.h"
+#include "core/hle/service/audio/audio_out_manager.h"
 #include "core/hle/service/audio/audrec_a.h"
 #include "core/hle/service/audio/audrec_u.h"
 #include "core/hle/service/audio/audren_u.h"
@@ -20,7 +20,7 @@ void LoopProcess(Core::System& system) {
 
     server_manager->RegisterNamedService("audctl", std::make_shared<IAudioController>(system));
     server_manager->RegisterNamedService("audin:u", std::make_shared<IAudioInManager>(system));
-    server_manager->RegisterNamedService("audout:u", std::make_shared<AudOutU>(system));
+    server_manager->RegisterNamedService("audout:u", std::make_shared<IAudioOutManager>(system));
     server_manager->RegisterNamedService("audrec:a", std::make_shared<AudRecA>(system));
     server_manager->RegisterNamedService("audrec:u", std::make_shared<AudRecU>(system));
     server_manager->RegisterNamedService("audren:u", std::make_shared<AudRenU>(system));

+ 103 - 0
src/core/hle/service/audio/audio_out_manager.cpp

@@ -0,0 +1,103 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/string_util.h"
+#include "core/hle/service/audio/audio_out.h"
+#include "core/hle/service/audio/audio_out_manager.h"
+#include "core/hle/service/cmif_serialization.h"
+#include "core/memory.h"
+
+namespace Service::Audio {
+using namespace AudioCore::AudioOut;
+
+IAudioOutManager::IAudioOutManager(Core::System& system_)
+    : ServiceFramework{system_, "audout:u"}, impl{std::make_unique<Manager>(system_)} {
+    // clang-format off
+    static const FunctionInfo functions[] = {
+        {0, C<&IAudioOutManager::ListAudioOuts>, "ListAudioOuts"},
+        {1, C<&IAudioOutManager::OpenAudioOut>, "OpenAudioOut"},
+        {2, C<&IAudioOutManager::ListAudioOutsAuto>, "ListAudioOutsAuto"},
+        {3, C<&IAudioOutManager::OpenAudioOutAuto>, "OpenAudioOutAuto"},
+    };
+    // clang-format on
+
+    RegisterHandlers(functions);
+}
+
+IAudioOutManager::~IAudioOutManager() = default;
+
+Result IAudioOutManager::ListAudioOuts(
+    OutArray<AudioDeviceName, BufferAttr_HipcMapAlias> out_audio_outs, Out<u32> out_count) {
+    R_RETURN(this->ListAudioOutsAuto(out_audio_outs, out_count));
+}
+
+Result IAudioOutManager::OpenAudioOut(Out<AudioOutParameterInternal> out_parameter_internal,
+                                      Out<SharedPointer<IAudioOut>> out_audio_out,
+                                      OutArray<AudioDeviceName, BufferAttr_HipcMapAlias> out_name,
+                                      InArray<AudioDeviceName, BufferAttr_HipcMapAlias> name,
+                                      AudioOutParameter parameter,
+                                      InCopyHandle<Kernel::KProcess> process_handle,
+                                      ClientAppletResourceUserId aruid) {
+    R_RETURN(this->OpenAudioOutAuto(out_parameter_internal, out_audio_out, out_name, name,
+                                    parameter, process_handle, aruid));
+}
+
+Result IAudioOutManager::ListAudioOutsAuto(
+    OutArray<AudioDeviceName, BufferAttr_HipcAutoSelect> out_audio_outs, Out<u32> out_count) {
+    if (!out_audio_outs.empty()) {
+        out_audio_outs[0] = AudioDeviceName("DeviceOut");
+        *out_count = 1;
+        LOG_DEBUG(Service_Audio, "called. \nName=DeviceOut");
+    } else {
+        *out_count = 0;
+        LOG_DEBUG(Service_Audio, "called. Empty buffer passed in.");
+    }
+
+    R_SUCCEED();
+}
+
+Result IAudioOutManager::OpenAudioOutAuto(
+    Out<AudioOutParameterInternal> out_parameter_internal,
+    Out<SharedPointer<IAudioOut>> out_audio_out,
+    OutArray<AudioDeviceName, BufferAttr_HipcAutoSelect> out_name,
+    InArray<AudioDeviceName, BufferAttr_HipcAutoSelect> name, AudioOutParameter parameter,
+    InCopyHandle<Kernel::KProcess> process_handle, ClientAppletResourceUserId aruid) {
+    if (!process_handle) {
+        LOG_ERROR(Service_Audio, "Failed to get process handle");
+        R_THROW(ResultUnknown);
+    }
+    if (name.empty() || out_name.empty()) {
+        LOG_ERROR(Service_Audio, "Invalid buffers");
+        R_THROW(ResultUnknown);
+    }
+
+    size_t new_session_id{};
+    R_TRY(impl->LinkToManager());
+    R_TRY(impl->AcquireSessionId(new_session_id));
+
+    const auto name_buffer = std::span(reinterpret_cast<const u8*>(name[0].name.data()), 0x100);
+    const auto device_name = Common::StringFromBuffer(name_buffer);
+
+    LOG_DEBUG(Service_Audio, "Opening new AudioOut, sessionid={}, free sessions={}", new_session_id,
+              impl->num_free_sessions);
+
+    auto audio_out = std::make_shared<IAudioOut>(system, *impl, new_session_id, device_name,
+                                                 parameter, process_handle.Get(), aruid.pid);
+    R_TRY(audio_out->GetImpl()->GetSystem().Initialize(device_name, parameter, process_handle.Get(),
+                                                       aruid.pid));
+
+    *out_audio_out = audio_out;
+    impl->sessions[new_session_id] = audio_out->GetImpl();
+    impl->applet_resource_user_ids[new_session_id] = aruid.pid;
+
+    auto& out_system = impl->sessions[new_session_id]->GetSystem();
+    *out_parameter_internal =
+        AudioOutParameterInternal{.sample_rate = out_system.GetSampleRate(),
+                                  .channel_count = out_system.GetChannelCount(),
+                                  .sample_format = static_cast<u32>(out_system.GetSampleFormat()),
+                                  .state = static_cast<u32>(out_system.GetState())};
+
+    R_SUCCEED();
+}
+
+} // namespace Service::Audio

+ 44 - 0
src/core/hle/service/audio/audio_out_manager.h

@@ -0,0 +1,44 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/audio_out_manager.h"
+#include "audio_core/out/audio_out.h"
+#include "core/hle/service/cmif_types.h"
+#include "core/hle/service/service.h"
+
+namespace Service::Audio {
+
+using AudioDeviceName = AudioCore::Renderer::AudioDevice::AudioDeviceName;
+class IAudioOut;
+
+class IAudioOutManager final : public ServiceFramework<IAudioOutManager> {
+public:
+    explicit IAudioOutManager(Core::System& system_);
+    ~IAudioOutManager() override;
+
+private:
+    Result ListAudioOuts(OutArray<AudioDeviceName, BufferAttr_HipcMapAlias> out_audio_outs,
+                         Out<u32> out_count);
+    Result OpenAudioOut(Out<AudioCore::AudioOut::AudioOutParameterInternal> out_parameter_internal,
+                        Out<SharedPointer<IAudioOut>> out_audio_out,
+                        OutArray<AudioDeviceName, BufferAttr_HipcMapAlias> out_name,
+                        InArray<AudioDeviceName, BufferAttr_HipcMapAlias> name,
+                        AudioCore::AudioOut::AudioOutParameter parameter,
+                        InCopyHandle<Kernel::KProcess> process_handle,
+                        ClientAppletResourceUserId aruid);
+    Result ListAudioOutsAuto(OutArray<AudioDeviceName, BufferAttr_HipcAutoSelect> out_audio_outs,
+                             Out<u32> out_count);
+    Result OpenAudioOutAuto(
+        Out<AudioCore::AudioOut::AudioOutParameterInternal> out_parameter_internal,
+        Out<SharedPointer<IAudioOut>> out_audio_out,
+        OutArray<AudioDeviceName, BufferAttr_HipcAutoSelect> out_name,
+        InArray<AudioDeviceName, BufferAttr_HipcAutoSelect> name,
+        AudioCore::AudioOut::AudioOutParameter parameter,
+        InCopyHandle<Kernel::KProcess> process_handle, ClientAppletResourceUserId aruid);
+
+    std::unique_ptr<AudioCore::AudioOut::Manager> impl;
+};
+
+} // namespace Service::Audio

+ 0 - 118
src/core/hle/service/audio/audout_u.cpp

@@ -1,118 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "common/string_util.h"
-#include "core/hle/service/audio/audio_out.h"
-#include "core/hle/service/audio/audout_u.h"
-#include "core/hle/service/ipc_helpers.h"
-#include "core/memory.h"
-
-namespace Service::Audio {
-using namespace AudioCore::AudioOut;
-
-AudOutU::AudOutU(Core::System& system_)
-    : ServiceFramework{system_, "audout:u"}, service_context{system_, "AudOutU"},
-      impl{std::make_unique<AudioCore::AudioOut::Manager>(system_)} {
-    // clang-format off
-    static const FunctionInfo functions[] = {
-        {0, &AudOutU::ListAudioOuts, "ListAudioOuts"},
-        {1, &AudOutU::OpenAudioOut, "OpenAudioOut"},
-        {2, &AudOutU::ListAudioOuts, "ListAudioOutsAuto"},
-        {3, &AudOutU::OpenAudioOut, "OpenAudioOutAuto"},
-    };
-    // clang-format on
-
-    RegisterHandlers(functions);
-}
-
-AudOutU::~AudOutU() = default;
-
-void AudOutU::ListAudioOuts(HLERequestContext& ctx) {
-    using namespace AudioCore::Renderer;
-
-    std::scoped_lock l{impl->mutex};
-
-    const auto write_count =
-        static_cast<u32>(ctx.GetWriteBufferNumElements<AudioDevice::AudioDeviceName>());
-    std::vector<AudioDevice::AudioDeviceName> device_names{};
-    if (write_count > 0) {
-        device_names.emplace_back("DeviceOut");
-        LOG_DEBUG(Service_Audio, "called. \nName=DeviceOut");
-    } else {
-        LOG_DEBUG(Service_Audio, "called. Empty buffer passed in.");
-    }
-
-    ctx.WriteBuffer(device_names);
-
-    IPC::ResponseBuilder rb{ctx, 3};
-    rb.Push(ResultSuccess);
-    rb.Push<u32>(static_cast<u32>(device_names.size()));
-}
-
-void AudOutU::OpenAudioOut(HLERequestContext& ctx) {
-    IPC::RequestParser rp{ctx};
-    auto in_params{rp.PopRaw<AudioOutParameter>()};
-    auto applet_resource_user_id{rp.PopRaw<u64>()};
-    const auto device_name_data{ctx.ReadBuffer()};
-    auto device_name = Common::StringFromBuffer(device_name_data);
-    auto handle{ctx.GetCopyHandle(0)};
-
-    auto process{ctx.GetObjectFromHandle<Kernel::KProcess>(handle)};
-    if (process.IsNull()) {
-        LOG_ERROR(Service_Audio, "Failed to get process handle");
-        IPC::ResponseBuilder rb{ctx, 2};
-        rb.Push(ResultUnknown);
-        return;
-    }
-
-    auto link{impl->LinkToManager()};
-    if (link.IsError()) {
-        LOG_ERROR(Service_Audio, "Failed to link Audio Out to Audio Manager");
-        IPC::ResponseBuilder rb{ctx, 2};
-        rb.Push(link);
-        return;
-    }
-
-    size_t new_session_id{};
-    auto result{impl->AcquireSessionId(new_session_id)};
-    if (result.IsError()) {
-        IPC::ResponseBuilder rb{ctx, 2};
-        rb.Push(result);
-        return;
-    }
-
-    LOG_DEBUG(Service_Audio, "Opening new AudioOut, sessionid={}, free sessions={}", new_session_id,
-              impl->num_free_sessions);
-
-    auto audio_out =
-        std::make_shared<IAudioOut>(system, *impl, new_session_id, device_name, in_params,
-                                    process.GetPointerUnsafe(), applet_resource_user_id);
-    result = audio_out->GetImpl()->GetSystem().Initialize(
-        device_name, in_params, process.GetPointerUnsafe(), applet_resource_user_id);
-    if (result.IsError()) {
-        LOG_ERROR(Service_Audio, "Failed to initialize the AudioOut System!");
-        IPC::ResponseBuilder rb{ctx, 2};
-        rb.Push(result);
-        return;
-    }
-
-    impl->sessions[new_session_id] = audio_out->GetImpl();
-    impl->applet_resource_user_ids[new_session_id] = applet_resource_user_id;
-
-    auto& out_system = impl->sessions[new_session_id]->GetSystem();
-    AudioOutParameterInternal out_params{.sample_rate = out_system.GetSampleRate(),
-                                         .channel_count = out_system.GetChannelCount(),
-                                         .sample_format =
-                                             static_cast<u32>(out_system.GetSampleFormat()),
-                                         .state = static_cast<u32>(out_system.GetState())};
-
-    IPC::ResponseBuilder rb{ctx, 6, 0, 1};
-
-    ctx.WriteBuffer(out_system.GetName());
-
-    rb.Push(ResultSuccess);
-    rb.PushRaw<AudioOutParameterInternal>(out_params);
-    rb.PushIpcInterface<IAudioOut>(audio_out);
-}
-
-} // namespace Service::Audio

+ 0 - 37
src/core/hle/service/audio/audout_u.h

@@ -1,37 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "audio_core/audio_out_manager.h"
-#include "audio_core/out/audio_out.h"
-#include "core/hle/service/kernel_helpers.h"
-#include "core/hle/service/service.h"
-
-namespace Core {
-class System;
-}
-
-namespace AudioCore::AudioOut {
-class Manager;
-class Out;
-} // namespace AudioCore::AudioOut
-
-namespace Service::Audio {
-
-class IAudioOut;
-
-class AudOutU final : public ServiceFramework<AudOutU> {
-public:
-    explicit AudOutU(Core::System& system_);
-    ~AudOutU() override;
-
-private:
-    void ListAudioOuts(HLERequestContext& ctx);
-    void OpenAudioOut(HLERequestContext& ctx);
-
-    KernelHelpers::ServiceContext service_context;
-    std::unique_ptr<AudioCore::AudioOut::Manager> impl;
-};
-
-} // namespace Service::Audio