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yuzu: Enable to use controller to close a game

- Add General setting to choose if a confirm dialog is shown when stopping
- Show the right confirm dialog if wanted
  - Reuse dialog window that ask to close the game
- Add "L + Plus + Minus" default shortcut to Stop emulation
- Create generic question dialog based on TAS dialog
  - It allows controller interaction on most dialogs
flodavid 3 лет назад
Родитель
Сommit
a34565727b

+ 1 - 1
src/yuzu/configuration/config.cpp

@@ -129,7 +129,7 @@ const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{
     {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")),                QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+O"),  QStringLiteral(""), Qt::WidgetWithChildrenShortcut, false}},
     {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")),       QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F2"),      QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
     {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")),        QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"),      QStringLiteral(""), Qt::WindowShortcut, false}},
-    {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")),           QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"),      QStringLiteral(""), Qt::WindowShortcut, false}},
+    {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")),           QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"),      QStringLiteral("L+Plus+Minus"), Qt::WindowShortcut, false}},
     {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")),               QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
     {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")),                QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
     {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")),           QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F5"), QStringLiteral(""), Qt::ApplicationShortcut, false}},

+ 1 - 0
src/yuzu/configuration/shared_translation.cpp

@@ -157,6 +157,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
     INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
     INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
     INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
+    INSERT(UISettings, confirm_before_stopping, "Confirm stopping emulation", "");
     INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
     INSERT(UISettings, controller_applet_disabled, "Disable controller applet", "");
 

+ 55 - 31
src/yuzu/main.cpp

@@ -209,7 +209,7 @@ void GMainWindow::ShowTelemetryCallout() {
         tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
            "data is collected</a> to help improve yuzu. "
            "<br/><br/>Would you like to share your usage data with us?");
-    if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
+    if (!question(this, tr("Telemetry"), telemetry_message)) {
         Settings::values.enable_telemetry = false;
         system->ApplySettings();
     }
@@ -2418,9 +2418,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
         }
     }();
 
-    if (QMessageBox::question(this, tr("Remove Entry"), entry_question,
-                              QMessageBox::Yes | QMessageBox::No,
-                              QMessageBox::No) != QMessageBox::Yes) {
+    if (!question(this, tr("Remove Entry"), entry_question, QMessageBox::Yes | QMessageBox::No,
+                  QMessageBox::No)) {
         return;
     }
 
@@ -2519,8 +2518,8 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
         }
     }();
 
-    if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
-                              QMessageBox::No) != QMessageBox::Yes) {
+    if (!GMainWindow::question(this, tr("Remove File"), question,
+                               QMessageBox::Yes | QMessageBox::No, QMessageBox::No)) {
         return;
     }
 
@@ -3426,8 +3425,25 @@ void GMainWindow::OnPauseContinueGame() {
 }
 
 void GMainWindow::OnStopGame() {
-    if (system->GetExitLocked() && !ConfirmForceLockedExit()) {
-        return;
+    // Open (or not) the right confirm dialog based on current setting and game exit lock
+    if (UISettings::values.confirm_before_stopping.GetValue() == UISettings::AskStopIndex::Always) {
+        if (system->GetExitLocked()) {
+            if (!ConfirmForceLockedExit()) {
+                return;
+            }
+        } else {
+            if (!ConfirmChangeGame()) {
+                return;
+            }
+        }
+    } else {
+        if (UISettings::values.confirm_before_stopping.GetValue() ==
+                UISettings::AskStopIndex::Game &&
+            system->GetExitLocked()) {
+            if (!ConfirmForceLockedExit()) {
+                return;
+            }
+        }
     }
 
     play_time_manager->Stop();
@@ -3817,22 +3833,11 @@ void GMainWindow::OnTasRecord() {
     const bool is_recording = input_subsystem->GetTas()->Record();
     if (!is_recording) {
         is_tas_recording_dialog_active = true;
-        ControllerNavigation* controller_navigation =
-            new ControllerNavigation(system->HIDCore(), this);
-        // Use QMessageBox instead of question so we can link controller navigation
-        QMessageBox* box_dialog = new QMessageBox();
-        box_dialog->setWindowTitle(tr("TAS Recording"));
-        box_dialog->setText(tr("Overwrite file of player 1?"));
-        box_dialog->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
-        box_dialog->setDefaultButton(QMessageBox::Yes);
-        connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
-                [box_dialog](Qt::Key key) {
-                    QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
-                    QCoreApplication::postEvent(box_dialog, event);
-                });
-        int res = box_dialog->exec();
-        controller_navigation->UnloadController();
-        input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
+
+        bool answer = question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
+                               QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
+
+        input_subsystem->GetTas()->SaveRecording(answer);
         is_tas_recording_dialog_active = false;
     }
     OnTasStateChanged();
@@ -4073,6 +4078,27 @@ void GMainWindow::OnLoadAmiibo() {
     LoadAmiibo(filename);
 }
 
+bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
+                           QMessageBox::StandardButtons buttons,
+                           QMessageBox::StandardButton defaultButton) {
+    ControllerNavigation* controller_navigation = new ControllerNavigation(system->HIDCore(), this);
+
+    QMessageBox* box_dialog = new QMessageBox(parent);
+    box_dialog->setWindowTitle(title);
+    box_dialog->setText(text);
+    box_dialog->setStandardButtons(buttons);
+    box_dialog->setDefaultButton(defaultButton);
+    connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
+            [box_dialog](Qt::Key key) {
+                QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
+                QCoreApplication::postEvent(box_dialog, event);
+            });
+    int res = box_dialog->exec();
+
+    controller_navigation->UnloadController();
+    return res == QMessageBox::Yes;
+}
+
 void GMainWindow::LoadAmiibo(const QString& filename) {
     auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
     const QString title = tr("Error loading Amiibo data");
@@ -4806,8 +4832,7 @@ bool GMainWindow::ConfirmClose() {
         return true;
     }
     const auto text = tr("Are you sure you want to close yuzu?");
-    const auto answer = QMessageBox::question(this, tr("yuzu"), text);
-    return answer != QMessageBox::No;
+    return question(this, tr("yuzu"), text);
 }
 
 void GMainWindow::closeEvent(QCloseEvent* event) {
@@ -4900,11 +4925,11 @@ bool GMainWindow::ConfirmChangeGame() {
     if (emu_thread == nullptr)
         return true;
 
-    const auto answer = QMessageBox::question(
+    // Use custom question to link controller navigation
+    return question(
         this, tr("yuzu"),
         tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
-        QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
-    return answer != QMessageBox::No;
+        QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
 }
 
 bool GMainWindow::ConfirmForceLockedExit() {
@@ -4914,8 +4939,7 @@ bool GMainWindow::ConfirmForceLockedExit() {
     const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
                          "Would you like to bypass this and exit anyway?");
 
-    const auto answer = QMessageBox::question(this, tr("yuzu"), text);
-    return answer != QMessageBox::No;
+    return question(this, tr("yuzu"), text);
 }
 
 void GMainWindow::RequestGameExit() {

+ 13 - 0
src/yuzu/main.h

@@ -7,6 +7,7 @@
 #include <optional>
 
 #include <QMainWindow>
+#include <QMessageBox>
 #include <QTimer>
 #include <QTranslator>
 
@@ -15,6 +16,7 @@
 #include "input_common/drivers/tas_input.h"
 #include "yuzu/compatibility_list.h"
 #include "yuzu/hotkeys.h"
+#include "yuzu/util/controller_navigation.h"
 
 #ifdef __unix__
 #include <QVariant>
@@ -431,6 +433,17 @@ private:
                         const std::string& command, const std::string& arguments,
                         const std::string& categories, const std::string& keywords);
 
+    /**
+     * Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
+     * The only difference is that it returns a boolean.
+     *
+     * @returns true if buttons contains QMessageBox::Yes and the user clicks on the "Yes" button.
+     */
+    bool question(QWidget* parent, const QString& title, const QString& text,
+                  QMessageBox::StandardButtons buttons =
+                      QMessageBox::StandardButtons(QMessageBox::Yes | QMessageBox::No),
+                  QMessageBox::StandardButton defaultButton = QMessageBox::NoButton);
+
     std::unique_ptr<Ui::MainWindow> ui;
 
     std::unique_ptr<Core::System> system;

+ 5 - 0
src/yuzu/uisettings.h

@@ -56,6 +56,8 @@ enum class Theme {
     MidnightBlueColorful,
 };
 
+enum AskStopIndex : int { Always, Game, Never };
+
 using Themes = std::array<std::pair<const char*, const char*>, 6>;
 extern const Themes themes;
 
@@ -94,6 +96,9 @@ struct Values {
     Setting<bool> confirm_before_closing{
         linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
         true,    true};
+    Setting<bool> confirm_before_stopping{
+        linkage, true, "confirmStop", Category::UiGeneral, Settings::Specialization::Default,
+        true,    true};
     Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
     Setting<bool> pause_when_in_background{linkage,
                                            false,