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shader_bytecode: Mark EXIT as flow instruction

Fernando Sahmkow 7 years ago
parent
commit
a32c52b1d8
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/video_core/engines/shader_bytecode.h

+ 1 - 1
src/video_core/engines/shader_bytecode.h

@@ -1663,6 +1663,7 @@ private:
             INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
             INST("1111000011111---", Id::SYNC, Type::Flow, "SYNC"),
             INST("111000110100---", Id::BRK, Type::Flow, "BRK"),
+            INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
             INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
             INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
             INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
@@ -1686,7 +1687,6 @@ private:
             INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
             INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
             INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
-            INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"),
             INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
             INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
             INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),