Jelajahi Sumber

Merge pull request #2449 from lioncash/unused-var

gl_rasterizer: Silence unused variable warnings
Rodrigo Locatti 7 tahun lalu
induk
melakukan
a206418846

+ 2 - 2
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -922,8 +922,8 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
         viewport.y = viewport_rect.bottom;
         viewport.width = viewport_rect.GetWidth();
         viewport.height = viewport_rect.GetHeight();
-        viewport.depth_range_far = regs.viewports[i].depth_range_far;
-        viewport.depth_range_near = regs.viewports[i].depth_range_near;
+        viewport.depth_range_far = src.depth_range_far;
+        viewport.depth_range_near = src.depth_range_near;
     }
     state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0;
     state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0;

+ 0 - 1
src/video_core/shader/decode/texture.cpp

@@ -541,7 +541,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
                             bool is_array, bool is_aoffi) {
     const std::size_t coord_count = GetCoordCount(texture_type);
     const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
-    const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
 
     // If enabled arrays index is always stored in the gpr8 field
     const u64 array_register = instr.gpr8.Value();