|
|
@@ -3,9 +3,14 @@
|
|
|
|
|
|
#include <chrono>
|
|
|
#include <string>
|
|
|
+
|
|
|
+#include <QEventLoop>
|
|
|
+#include <QNetworkAccessManager>
|
|
|
+#include <QNetworkReply>
|
|
|
+
|
|
|
#include <discord_rpc.h>
|
|
|
#include <fmt/format.h>
|
|
|
-#include <httplib.h>
|
|
|
+
|
|
|
#include "common/common_types.h"
|
|
|
#include "common/string_util.h"
|
|
|
#include "core/core.h"
|
|
|
@@ -31,7 +36,7 @@ void DiscordImpl::Pause() {
|
|
|
Discord_ClearPresence();
|
|
|
}
|
|
|
|
|
|
-static std::string GetGameString(const std::string& title) {
|
|
|
+std::string DiscordImpl::GetGameString(const std::string& title) {
|
|
|
// Convert to lowercase
|
|
|
std::string icon_name = Common::ToLower(title);
|
|
|
|
|
|
@@ -56,51 +61,56 @@ static std::string GetGameString(const std::string& title) {
|
|
|
return icon_name;
|
|
|
}
|
|
|
|
|
|
-void DiscordImpl::Update() {
|
|
|
+void DiscordImpl::UpdateGameStatus(bool use_default) {
|
|
|
+ const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
|
|
|
+ const std::string default_image = "yuzu_logo";
|
|
|
+ const std::string url = use_default ? default_image : game_url;
|
|
|
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
|
|
|
std::chrono::system_clock::now().time_since_epoch())
|
|
|
.count();
|
|
|
+ DiscordRichPresence presence{};
|
|
|
+
|
|
|
+ presence.largeImageKey = url.c_str();
|
|
|
+ presence.largeImageText = game_title.c_str();
|
|
|
+ presence.smallImageKey = default_image.c_str();
|
|
|
+ presence.smallImageText = default_text.c_str();
|
|
|
+ presence.state = game_title.c_str();
|
|
|
+ presence.details = "Currently in game";
|
|
|
+ presence.startTimestamp = start_time;
|
|
|
+ Discord_UpdatePresence(&presence);
|
|
|
+}
|
|
|
+
|
|
|
+void DiscordImpl::Update() {
|
|
|
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
|
|
|
const std::string default_image = "yuzu_logo";
|
|
|
- std::string game_cover_url = "https://yuzu-emu.org";
|
|
|
- std::string title;
|
|
|
-
|
|
|
- DiscordRichPresence presence{};
|
|
|
|
|
|
if (system.IsPoweredOn()) {
|
|
|
- system.GetAppLoader().ReadTitle(title);
|
|
|
+ system.GetAppLoader().ReadTitle(game_title);
|
|
|
|
|
|
// Used to format Icon URL for yuzu website game compatibility page
|
|
|
- std::string icon_name = GetGameString(title);
|
|
|
-
|
|
|
- // New Check for game cover
|
|
|
- httplib::Client cli(game_cover_url);
|
|
|
- cli.set_connection_timeout(std::chrono::seconds(3));
|
|
|
- cli.set_read_timeout(std::chrono::seconds(3));
|
|
|
-
|
|
|
- if (auto res = cli.Head(fmt::format("/images/game/boxart/{}.png", icon_name))) {
|
|
|
- if (res->status == 200) {
|
|
|
- game_cover_url += fmt::format("/images/game/boxart/{}.png", icon_name);
|
|
|
- } else {
|
|
|
- game_cover_url = "yuzu_logo";
|
|
|
- }
|
|
|
- } else {
|
|
|
- game_cover_url = "yuzu_logo";
|
|
|
- }
|
|
|
-
|
|
|
- presence.largeImageKey = game_cover_url.c_str();
|
|
|
- presence.largeImageText = title.c_str();
|
|
|
-
|
|
|
- presence.smallImageKey = default_image.c_str();
|
|
|
- presence.smallImageText = default_text.c_str();
|
|
|
- presence.state = title.c_str();
|
|
|
- presence.details = "Currently in game";
|
|
|
- } else {
|
|
|
- presence.largeImageKey = default_image.c_str();
|
|
|
- presence.largeImageText = default_text.c_str();
|
|
|
- presence.details = "Currently not in game";
|
|
|
+ std::string icon_name = GetGameString(game_title);
|
|
|
+ game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name);
|
|
|
+
|
|
|
+ QNetworkAccessManager manager;
|
|
|
+ QNetworkRequest request;
|
|
|
+ request.setUrl(QUrl(QString::fromStdString(game_url)));
|
|
|
+ request.setTransferTimeout(3000);
|
|
|
+ QNetworkReply* reply = manager.head(request);
|
|
|
+ QEventLoop request_event_loop;
|
|
|
+ QObject::connect(reply, &QNetworkReply::finished, &request_event_loop, &QEventLoop::quit);
|
|
|
+ request_event_loop.exec();
|
|
|
+ UpdateGameStatus(reply->error());
|
|
|
+ return;
|
|
|
}
|
|
|
|
|
|
+ s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
|
|
|
+ std::chrono::system_clock::now().time_since_epoch())
|
|
|
+ .count();
|
|
|
+
|
|
|
+ DiscordRichPresence presence{};
|
|
|
+ presence.largeImageKey = default_image.c_str();
|
|
|
+ presence.largeImageText = default_text.c_str();
|
|
|
+ presence.details = "Currently not in game";
|
|
|
presence.startTimestamp = start_time;
|
|
|
Discord_UpdatePresence(&presence);
|
|
|
}
|