Parcourir la source

Update Chinese NX language names

... as per the TLoZ: TotK icon files. Would this conflict with older games?
Keve1227 il y a 3 ans
Parent
commit
a0f235f4fd

+ 6 - 6
src/core/file_sys/control_metadata.cpp

@@ -23,8 +23,8 @@ const std::array<const char*, 16> LANGUAGE_NAMES{{
     "Portuguese",
     "Russian",
     "Korean",
-    "Taiwanese",
-    "Chinese",
+    "TraditionalChinese",
+    "SimplifiedChinese",
     "BrazilianPortuguese",
 }};
 
@@ -45,17 +45,17 @@ constexpr std::array<Language, 18> language_to_codes = {{
     Language::German,
     Language::Italian,
     Language::Spanish,
-    Language::Chinese,
+    Language::SimplifiedChinese,
     Language::Korean,
     Language::Dutch,
     Language::Portuguese,
     Language::Russian,
-    Language::Taiwanese,
+    Language::TraditionalChinese,
     Language::BritishEnglish,
     Language::CanadianFrench,
     Language::LatinAmericanSpanish,
-    Language::Chinese,
-    Language::Taiwanese,
+    Language::SimplifiedChinese,
+    Language::TraditionalChinese,
     Language::BrazilianPortuguese,
 }};
 

+ 2 - 2
src/core/file_sys/control_metadata.h

@@ -84,8 +84,8 @@ enum class Language : u8 {
     Portuguese = 10,
     Russian = 11,
     Korean = 12,
-    Taiwanese = 13,
-    Chinese = 14,
+    TraditionalChinese = 13,
+    SimplifiedChinese = 14,
     BrazilianPortuguese = 15,
 
     Default = 255,