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Shader_IR: Correct typo in Consistent method.

Fernando Sahmkow 6 лет назад
Родитель
Сommit
a05120ec0b

+ 1 - 1
src/video_core/shader/const_buffer_locker.cpp

@@ -107,7 +107,7 @@ void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset,
     (*bindless_samplers)[key] = sampler;
 }
 
-bool ConstBufferLocker::IsConsistant() const {
+bool ConstBufferLocker::IsConsistent() const {
     if (!IsEngineSet()) {
         return false;
     }

+ 1 - 1
src/video_core/shader/const_buffer_locker.h

@@ -87,7 +87,7 @@ public:
 
     // Checks keys & samplers against engine's current const buffers. Returns true if they
     // are the same value, false otherwise;
-    bool IsConsistant() const;
+    bool IsConsistent() const;
 
 private:
     Tegra::Engines::ConstBufferEngineInterface* engine;