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+// Copyright 2021 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#pragma once
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+
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+#include <array>
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+#include <bit>
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+
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+#include "common/alignment.h"
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+#include "common/assert.h"
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+#include "common/bit_util.h"
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+#include "common/common_types.h"
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+#include "common/tiny_mt.h"
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+#include "core/hle/kernel/memory/system_control.h"
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+
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+namespace Kernel {
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+
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+class KPageBitmap {
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+private:
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+ class RandomBitGenerator {
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+ private:
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+ Common::TinyMT rng{};
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+ u32 entropy{};
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+ u32 bits_available{};
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+
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+ private:
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+ void RefreshEntropy() {
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+ entropy = rng.GenerateRandomU32();
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+ bits_available = static_cast<u32>(Common::BitSize<decltype(entropy)>());
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+ }
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+
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+ bool GenerateRandomBit() {
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+ if (bits_available == 0) {
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+ this->RefreshEntropy();
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+ }
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+
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+ const bool rnd_bit = (entropy & 1) != 0;
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+ entropy >>= 1;
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+ --bits_available;
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+ return rnd_bit;
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+ }
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+
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+ public:
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+ RandomBitGenerator() {
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+ rng.Initialize(static_cast<u32>(Memory::SystemControl::GenerateRandomU64()));
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+ }
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+
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+ std::size_t SelectRandomBit(u64 bitmap) {
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+ u64 selected = 0;
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+
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+ u64 cur_num_bits = Common::BitSize<decltype(bitmap)>() / 2;
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+ u64 cur_mask = (1ULL << cur_num_bits) - 1;
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+
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+ while (cur_num_bits) {
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+ const u64 low = (bitmap >> 0) & cur_mask;
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+ const u64 high = (bitmap >> cur_num_bits) & cur_mask;
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+
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+ bool choose_low;
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+ if (high == 0) {
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+ // If only low val is set, choose low.
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+ choose_low = true;
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+ } else if (low == 0) {
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+ // If only high val is set, choose high.
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+ choose_low = false;
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+ } else {
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+ // If both are set, choose random.
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+ choose_low = this->GenerateRandomBit();
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+ }
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+
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+ // If we chose low, proceed with low.
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+ if (choose_low) {
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+ bitmap = low;
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+ selected += 0;
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+ } else {
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+ bitmap = high;
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+ selected += cur_num_bits;
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+ }
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+
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+ // Proceed.
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+ cur_num_bits /= 2;
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+ cur_mask >>= cur_num_bits;
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+ }
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+
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+ return selected;
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+ }
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+ };
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+
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+public:
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+ static constexpr std::size_t MaxDepth = 4;
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+
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+private:
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+ std::array<u64*, MaxDepth> bit_storages{};
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+ RandomBitGenerator rng{};
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+ std::size_t num_bits{};
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+ std::size_t used_depths{};
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+
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+public:
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+ KPageBitmap() = default;
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+
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+ constexpr std::size_t GetNumBits() const {
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+ return num_bits;
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+ }
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+ constexpr s32 GetHighestDepthIndex() const {
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+ return static_cast<s32>(used_depths) - 1;
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+ }
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+
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+ u64* Initialize(u64* storage, std::size_t size) {
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+ // Initially, everything is un-set.
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+ num_bits = 0;
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+
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+ // Calculate the needed bitmap depth.
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+ used_depths = static_cast<std::size_t>(GetRequiredDepth(size));
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+ ASSERT(used_depths <= MaxDepth);
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+
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+ // Set the bitmap pointers.
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+ for (s32 depth = this->GetHighestDepthIndex(); depth >= 0; depth--) {
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+ bit_storages[depth] = storage;
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+ size = Common::AlignUp(size, Common::BitSize<u64>()) / Common::BitSize<u64>();
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+ storage += size;
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+ }
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+
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+ return storage;
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+ }
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+
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+ s64 FindFreeBlock(bool random) {
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+ uintptr_t offset = 0;
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+ s32 depth = 0;
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+
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+ if (random) {
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+ do {
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+ const u64 v = bit_storages[depth][offset];
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+ if (v == 0) {
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+ // If depth is bigger than zero, then a previous level indicated a block was
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+ // free.
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+ ASSERT(depth == 0);
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+ return -1;
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+ }
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+ offset = offset * Common::BitSize<u64>() + rng.SelectRandomBit(v);
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+ ++depth;
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+ } while (depth < static_cast<s32>(used_depths));
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+ } else {
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+ do {
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+ const u64 v = bit_storages[depth][offset];
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+ if (v == 0) {
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+ // If depth is bigger than zero, then a previous level indicated a block was
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+ // free.
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+ ASSERT(depth == 0);
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+ return -1;
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+ }
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+ offset = offset * Common::BitSize<u64>() + std::countr_zero(v);
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+ ++depth;
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+ } while (depth < static_cast<s32>(used_depths));
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+ }
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+
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+ return static_cast<s64>(offset);
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+ }
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+
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+ void SetBit(std::size_t offset) {
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+ this->SetBit(this->GetHighestDepthIndex(), offset);
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+ num_bits++;
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+ }
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+
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+ void ClearBit(std::size_t offset) {
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+ this->ClearBit(this->GetHighestDepthIndex(), offset);
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+ num_bits--;
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+ }
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+
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+ bool ClearRange(std::size_t offset, std::size_t count) {
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+ s32 depth = this->GetHighestDepthIndex();
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+ u64* bits = bit_storages[depth];
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+ std::size_t bit_ind = offset / Common::BitSize<u64>();
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+ if (count < Common::BitSize<u64>()) {
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+ const std::size_t shift = offset % Common::BitSize<u64>();
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+ ASSERT(shift + count <= Common::BitSize<u64>());
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+ // Check that all the bits are set.
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+ const u64 mask = ((u64(1) << count) - 1) << shift;
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+ u64 v = bits[bit_ind];
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+ if ((v & mask) != mask) {
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+ return false;
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+ }
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+
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+ // Clear the bits.
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+ v &= ~mask;
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+ bits[bit_ind] = v;
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+ if (v == 0) {
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+ this->ClearBit(depth - 1, bit_ind);
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+ }
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+ } else {
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+ ASSERT(offset % Common::BitSize<u64>() == 0);
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+ ASSERT(count % Common::BitSize<u64>() == 0);
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+ // Check that all the bits are set.
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+ std::size_t remaining = count;
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+ std::size_t i = 0;
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+ do {
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+ if (bits[bit_ind + i++] != ~u64(0)) {
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+ return false;
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+ }
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+ remaining -= Common::BitSize<u64>();
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+ } while (remaining > 0);
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+
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+ // Clear the bits.
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+ remaining = count;
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+ i = 0;
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+ do {
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+ bits[bit_ind + i] = 0;
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+ this->ClearBit(depth - 1, bit_ind + i);
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+ i++;
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+ remaining -= Common::BitSize<u64>();
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+ } while (remaining > 0);
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+ }
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+
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+ num_bits -= count;
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+ return true;
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+ }
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+
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+private:
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+ void SetBit(s32 depth, std::size_t offset) {
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+ while (depth >= 0) {
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+ std::size_t ind = offset / Common::BitSize<u64>();
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+ std::size_t which = offset % Common::BitSize<u64>();
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+ const u64 mask = u64(1) << which;
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+
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+ u64* bit = std::addressof(bit_storages[depth][ind]);
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+ u64 v = *bit;
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+ ASSERT((v & mask) == 0);
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+ *bit = v | mask;
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+ if (v) {
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+ break;
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+ }
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+ offset = ind;
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+ depth--;
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+ }
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+ }
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+
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+ void ClearBit(s32 depth, std::size_t offset) {
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+ while (depth >= 0) {
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+ std::size_t ind = offset / Common::BitSize<u64>();
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+ std::size_t which = offset % Common::BitSize<u64>();
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+ const u64 mask = u64(1) << which;
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+
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+ u64* bit = std::addressof(bit_storages[depth][ind]);
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+ u64 v = *bit;
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+ ASSERT((v & mask) != 0);
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+ v &= ~mask;
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+ *bit = v;
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+ if (v) {
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+ break;
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+ }
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+ offset = ind;
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+ depth--;
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+ }
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+ }
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+
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+private:
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+ static constexpr s32 GetRequiredDepth(std::size_t region_size) {
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+ s32 depth = 0;
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+ while (true) {
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+ region_size /= Common::BitSize<u64>();
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+ depth++;
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+ if (region_size == 0) {
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+ return depth;
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+ }
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+ }
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+ }
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+
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+public:
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+ static constexpr std::size_t CalculateManagementOverheadSize(std::size_t region_size) {
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+ std::size_t overhead_bits = 0;
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+ for (s32 depth = GetRequiredDepth(region_size) - 1; depth >= 0; depth--) {
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+ region_size =
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+ Common::AlignUp(region_size, Common::BitSize<u64>()) / Common::BitSize<u64>();
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+ overhead_bits += region_size;
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+ }
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+ return overhead_bits * sizeof(u64);
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+ }
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+};
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+
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+} // namespace Kernel
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