Просмотр исходного кода

Session: Change to a WaitObject.

bunnei 11 лет назад
Родитель
Сommit
9e6ec3b6cd
3 измененных файлов с 9 добавлено и 2 удалено
  1. 1 1
      src/core/hle/kernel/kernel.cpp
  2. 1 0
      src/core/hle/kernel/kernel.h
  3. 7 1
      src/core/hle/kernel/session.h

+ 1 - 1
src/core/hle/kernel/kernel.cpp

@@ -39,7 +39,7 @@ Thread* WaitObject::ReleaseNextThread() {
 
     next_thread->ReleaseWaitObject(this);
 
-    return next_thread.get();
+    return next_thread;
 }
 
 void WaitObject::WakeupAllWaitingThreads() {

+ 1 - 0
src/core/hle/kernel/kernel.h

@@ -71,6 +71,7 @@ public:
      */
     bool IsWaitable() const {
         switch (GetHandleType()) {
+        case HandleType::Session:
         case HandleType::Event:
         case HandleType::Mutex:
         case HandleType::Thread:

+ 7 - 1
src/core/hle/kernel/session.h

@@ -41,7 +41,7 @@ inline static u32* GetCommandBuffer(const int offset=0) {
  * CTR-OS so that IPC calls can be optionally handled by the real implementations of processes, as
  * opposed to HLE simulations.
  */
-class Session : public Object {
+class Session : public WaitObject {
 public:
     std::string GetTypeName() const override { return "Session"; }
 
@@ -53,6 +53,12 @@ public:
      * aren't supported yet.
      */
     virtual ResultVal<bool> SyncRequest() = 0;
+
+    ResultVal<bool> Wait() override {
+        // TODO(bunnei): This function exists to satisfy a hardware test with a Session object
+        // passed into WaitSynchronization. Not sure if it's possible for this to ever be false?
+        return MakeResult<bool>(true);
+    }
 };
 
 }